Moving/Scaling tiles based on currently selected tile (multidimensional dock effect?)
Basically, I'm trying to accomplish what the following images show:
This:
http://img.waffleimages.com/e8e41460...76f/normal.png
into this:
http://img.waffleimages.com/eed44f25...31b/expand.png
When you mouse over one of the tiles, the tiles surrounding it move away and scale/skew accordingly.
How would I go about calculating something like this? Have each tile track its surrounding tiles and always stay a specified distance away?
Has anyone done something similar to this and could possibly explain how they did it? I would prefer an explanation over an flat .fla or component. I want to understand how to do this.