Metroid game speed issue help!!!!
http://megaswf.com/view/7199acb694d7...202507138.html
Thanks for the feedback from before everyone!! I took the recommendations and put them into effect but... It runs crazy slow ^up there^. I read up on caching bitmaps and copyPixel functions but it looks REALLY complicated and I would most likely have to redo everything to go into that type of engine. Is there a simpler way to combine some of my art base AS and the caching of the background or will i have to try and overt to super crazy tile based actionscripting?
Any help? I know everyone says "performance is an issue" but games like http://www.2dplay.com/metroid-elemen...ments-play.htm are very simplified and seem pretty half assed (no offense). It does run faster but is not as complicated and does not use a lot of the things i put into the game. Help?