Garbage Collection Problems? Not yet...
Well.. I'm confoosed. During my crash course on AS3 coding I read several comments where peeps were taking measures to speed things up by pooling, creating arrays that never change size, etc, etc. In affect doing things so the garbage collection never gets called. But what I'm confused about is, in my game I'm moving around alot of objects just using pushing and slicing arrays and I'm not noticing any problems what-so-ever. My game runs at a 20fps on my old test kit and 30fps (the target rate) on modern hardware. So is this really an issue or does the flash 10 player have enhanced gc features that make this less of an issue? Thanks.