Flash Timeline Skipping Frames.
Hi all and thanks in advance if anyone can offer any hints or suggestions.
Basically the problem is that the flash player skips my frames for some reason!
Problem: calling gotoAndPlay("label"), and once flash gets to that label, it does play, but it does not reach the trace action at the end of the timeline, although it reaches the end of the timeline and loops to the beginning as far as the visible artwork is concerned. There is no stop actions involved in between the gotoAndPlay and the trace action.
If I reproduce this in a simpler environment I do not get the error. In the file I am using a few of my own simple external classes, and the as2 EventDispatcher, and caurina Tweener.
Any ideas if any of these could be causing it? or could it be a flash bug?
Thanks,
Stephen