Multiple swf's or a single complicated fla?
I'm sure the most common answer will be "it depends on the project" but I've been thinking of about playing around with some PGC and I really wanted to poll everyone what they thought about how to set up the project. I have so many different parts I thought it might be easier to run the game itself, which would just be a container, and then load different swf's into the container depending on what is going on. This would be similar to how they do it at Jayisgames? (How do they actually do it though?) The alternative would be a single fla that would have to house all the individual parts into a single file and would make micromanagement a hellish nightmare. What would you do?