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help with koolmoves exchange menu1
Hi,
Want to thank Bret for his help so far. I've been looking at flash exchange example menu1. It calls up 3 .swfs to play within the stage. Each button calls up one swf. I would like to know if it is possible to stop another swf being played if one is already playing.
code to play swf
on(release){
gotoAndPlay("one")
mc4.loadMovie("one.swf");
}
thanks,
ja
menu1 details - is this not possible?
This is from the flash exchange example menu1. The .fun is uploaded to look at.
A mc called mc4 is used to call up 3 .swfs to play within the stage. Each button calls up one swf. code to play swf eg
on(release){
gotoAndPlay("one") // goes to frame "one"
mc4.loadMovie("one.swf");
}
Is there a way to stop a button loading another .swf if one is already playing?
thanks,
ja[/QUOTE]
Just realized its your menu Bret
Hi all,
Looks dumb that I'm writing to myself. Just realized Bret, that its your menu1 from the KoolExchange samples. Is there no way a check can be made so that if "one.swf" is running you can't push button 2 and start "two.swf"? At the moment pushing any button stops the current and loads the next.
AS1 for each button
on(release){
gotoAndPlay("one") // or "two" or "three"
mc4.loadMovie("one.swf"); // or two.swf or three.swf
}
I'll drop this thread - just had so many views looks like there are other people interested in finding out.
thanks,
John