Passing events out of a class
Hello all,
So I've created a custom class which makes use of a Sound object. The Sound object loads a sound from a URL, and I attach and event listener to it to see it when it finishes loading i.e. Event.Complete
MY question is this: how do I receive this event outside of the class? For instance, I want to be able to create an instance of my class somewhere else, load a sound and attach an event listener to my custom class that listens for the event thrown by the sound. Understandably, I don't want to make the sound object a public variable. So does anyone have any idea what to do?
THanks in advance,
j