[pimp, iphone, unity] Snowball's Chance in Hell
so, my first ever iPhone game "Snowball's Chance in Hell" has just launched and is available on the App store now. It was built in Unity (indie edition) and has taken about 2 months off and on to get done and live. It's as free as you like, so no excuses for not installing it :)
Hope you all like it, you can see some screenies of it here on our blog and you can download it from the following iTunes linkie
App Store
I would honestly say that Unity coding is really not too disimilar from Flash at all, in fact it has that pick up and play coding that first appealed to many of us about Flash before the days of PureMVC and FlexBuilder. It can be a bit daunting when you first see what basically looks like Maya, but if you kind of just don't think about that bit, coding the games in Javascript is so very similar to Actionscript. Though I will say this, compiling and submitting the game using Xcode and iTunes Connect etc is enough to drive a man to murder. There were many moments of colourful language in Chatueax Error during said process.
ChrisErrorx