Conqueror - New Game Idea
Hello!
Currently I'm trying to make to make a turn-based/real-time strategy game called "Conqueror" (forgive me if the name is already used). Here is what I am trying to currently get done.
-Include a "strategy" screen where you move your full armies around a map with separated regions. Regions should have bonuses such as a structure-building function or what have you. When you meet an enemy army in the same region as one or more of your armies the game goes into "tactical" mode.
-Include a turn-based "tactical" screen where you move battalions of fantasy units (swordsmen, archers, mages, trebuchets, giants, etc...) around a playing grid. Once one of your battalions is beside an enemy battalion and either you or they choose to attack the game goes into "battle" mode.
-Include a "battle" screen where you control a captain of a battalion and direct your units to wage war and line up in formations whilst fighting yourself as the captain, all in real-time.
If any of you are interested in helping me with graphics, code, design and balance, etc. feel free to post a reply on the forum or pm me. I would like to begin really kicking off this game without screaming at my screen tearing out my hair because the code does not work. (In short help would be greatly appreciated)
Best of luck,
Fusiox