Actionscript Code:
/*1*\ < Start Line Number End Line Number > /*14*\
/*15*\ Variables /*34*\
/*35*\ Gui /*76*\
/*81*\ Timer /*145*\
/*146*\ Player /*288*\
/*289*\ NPC01 /*602*\
/*603*\ Depth /*632*\
/*633*\ Visibility /*662*\
/*663*\ Transition area /*690*\
/*691*\ Run Functions /*709*\
/*418*\ Entities /*440*\
/*442*\ Exit /*471*\
//||||||||||Please NOT THAT THE PROXIES ARE ON THE STAGE!
_level0.objectMaxfd = 12; //Maximum Proxies that push -y
_level0.objectMaxfu = 11; //Maximum Proxies that push +y
_level0.objectMaxfr = 29; //Maximum Proxies that push -x
_level0.objectMaxfl = 23; //Maximum Proxies that push +x
_level0.npc2up = true; //if false npc cant move up
_level0.npc2ri = true; //if false npc cant move right
_level0.npc2do = true; //if false npc cant move down
_level0.npc2le = true; //if false npc cant move left
_level0.msg01 = ""; //Character speech default.
level0.pausemove = false; //Pause players move
_level0.currentcityinfo.cityname = "Nolta: 1A";
_level0.currentcityinfo.citycode = 1.11;
_level0.currentcityinfo.defx = 80; //Positions the player infront of his house
_level0.currentcityinfo.defy = 240; //positions the player infront of his house
_level0.npc001._lastfaced = 3; //Keeps track of npcs last faced position and applys it when still.
_level0.container_mc.playerri = false; //if true npc cant move right
_level0.container_mc.playerup = false; //if true npc cant move up
_level0.container_mc.playerle = false;//if true npc cant move left
_level0.container_mc.playerdo = false;//if true npc cant move down
/*T*\ Title: Enitiates creating ojects of the scenes (player, np, fence, ground)
/*1*\ Function Intialized
/*2*\ Run Once
/*3*\ Determine to return once when returning from menu or another area.
/*4*\ Creates Objects
/*5*\ Run Above Comands::
/* */
/*1*/ function intfunc() {
/*2*/ if (_level0.firstrun == true) {
trace("inside fr");
attachMovie("noltaground", "nolta_ground", 1, {_x:0, _y:0});
attachMovie("woodhome_(lowhalf)", "woodhomelh", 2, {_x:81, _y:234});
attachMovie("fence 01e", "hh_fence_e", 3, {_x:3.250000E+001, _y:3.686000E+002});
/*3*/ if (_level0.ingamemenu == true) {
trace("attach player1");
attachMovie(_level0.playerstatus.gfx, "player", 100, {_x:2, _y:2});
_level0.this_lastfaced = _level0.savplayerlf;
_level0.pausemove = false;
} else {
trace("attach player2");
attachMovie(_level0.playerstatus.gfx, "player", 100, {_x:_level0.currentcityinfo.defx, _y:_level0.currentcityinfo.defy});
}
// end else if
/*4*/ attachMovie("fence 01d", "hh_fence_d", 101, {_x:184, _y:219});
attachMovie("fence 01dd", "hh_fence_dd", 102, {_x:220, _y:265});
attachMovie("playerhome_fence_a", "hh_fence_a", 103, {_x:134, _y:367});
attachMovie("woodhome_(highhalf)", "woodhomehh", 2001, {_x:82, _y:118});
attachMovie("woodhome_(midhalf)", "woodhomemh", 2002, {_x:81, _y:172});
attachMovie("clock", "clock", 3003, {_x:0, _y:0});
attachMovie("bottomborder", "bottom_border", 3004, {_x:0, _y:520});
attachMovie("tab_menu", "tab_menu", 3005, {_x:0, _y:520});
attachMovie("Nolta_fence_bridge", "Nolta_fence_bridge", 104, {_x:501, _y:3.277000E+002});
attachMovie("nolta_tree001", "nolta_tree001", 105, {_x:300, _y:500});
attachMovie("nolta_tree001", "nolta_tree002", 106, {_x:200, _y:150});
attachMovie("chest002", "nolta_chest001", 107, {_x:32, _y:502});
attachMovie("npc001n", "npc001", 109, {_x:100, _y:480});
_level0.firstrun = false;
}
}
/*5*/intstart = setInterval(function () {
intfunc();
}, 50);
/*T*\ Title: Calculates the clock.
/*1*\ Function Initialized
/*2*\ Initialize Variable of day , hour and minute; Increased second
/*3*\ Update day name
/*4*\ Update day,hour,minute and second
/*5*\ Changed Am to Pm and Pm to Am
/* */
/*1*/ function timer() {
/*2*/_level0.game_time_full = _level0.game_time_dayname+", "+_level0.game_time_hour+":"+_level0.game_time_min;
_level0.game_time_sec += 1;
/*3*/switch (_level0.game_time_day) {
case 1 :
_level0.game_time_dayname = "Monday";
break;
case 2 :
_level0.game_time_dayname = "Tuesday";
break;
case 3 :
_level0.game_time_dayname = "Wednesday";
break;
case 4 :
_level0.game_time_dayname = "Thursday";
break;
case 5 :
_level0.game_time_dayname = "Friday";
break;
case 6 :
_level0.game_time_dayname = "Saturday";
break;
case 7 :
_level0.game_time_dayname = "Sunday";
break;
default :
_level0.game_time_dayname = "Error";
break;
}
/*4*/ if (_level0.game_time_sec>=60) {
_level0.game_time_sec = 0;
_level0.game_time_min += 1;
if (_level0.game_time_min>=60) {
_level0.game_time_min = 00;
_level0.game_time_hour += 1;
/*5*/ if (_level0.game_time_hour>=12) {
if (_level0.game_time_tod == "a") {
changetod = true;
}
if (_level0.game_time_tod == "p") {
_level0.game_time_tod = "a";
}
if (changetod == true) {
_level0.game_time_tod = "p";
changetod = false;
}
if (_level0.game_time_hour>=13) {
_level0.game_time_hour = 1;
}
_level0.game_time_day += 1;
if (_level0.game_time_day>=7) {
_level0.game_time_day = 1;
}
}
}
}
}
/*T*\ Title: Function to control player
/*1*\ Function Initialized
/*2*\ Control Treasure Chest
/*3*\ Determine if game is paused
/*4*\ Handles this object depth sorting
/*5*\ Moves player up; also determines pause
/*6*\ Moves player right; also determines pause
/*7*\ Moves player left; alos determines pause
/*8*\ Moves player down; also determines pause
/*9*\ Determine last faced.
/*10*\Determines if player walks into npc01 (Applys a proxy)
/*11*\
/* */
/*1*/player.onEnterFrame = function() {
/*2*/ if (_level0.container_mc.entities.hitTest(_level0.container_mc.player.testhit)) {
trace("player toching npc")
if (Key.isDown(Key.ENTER) && _level0.pausemove != true) {
trace("enter")
_level0.container_mc.nolta_chest001.gotoAndStop(2);
_level0.pausemove = true;
attachMovie("sys_speech", "sys_speech01", 3006, {_x:125, _y:472});
if (_level0.nolta_chest001f == true) {
_level0.msg01 = "This chest apears to be empty!";
} else {
_level0.nolta_chest001f = true;
_level0.msg01 = "This document could contain important information.";
}
//level0.msg._visible = true; doesn't exist yet
//_level0.msgvar = "You have opened a chest, and pear inside...";
}
};
/*3*/ if (_level0.pausemove != true) {
/*4*/ this.swapDepths(this._y);
/*5*/ if (Key.isDown(38)) {
this.gotoAndStop(5);
if (_level0.container_mc.playerup != true) {
this._y = this._y-_level0.speed;
_level0.this_lastfaced = 1;
}
/*6*/ } else if (Key.isDown(40)) {
this.gotoAndStop(7);
if (_level0.container_mc.playerdo != true) {
this._y = this._y+_level0.speed;
_level0.this_lastfaced = 3;
}
/*7*/ } else if (Key.isDown(37)) {
this.gotoAndStop(8);
if (_level0.container_mc.playerle != true) {
this._x = this._x-_level0.speed;
_level0.this_lastfaced = 4;
}
/*8*/ } else if (Key.isDown(39)) {
this.gotoAndStop(6);
if (_level0.container_mc.playerri != true) {
this._x = this._x+_level0.speed;
_level0.this_lastfaced = 2;
}
}
// end else if
/*9*/ if (!Key.isDown(37)){
if (!Key.isDown(38)){
if (!Key.isDown(39)){
if (!Key.isDown(40)){
this.gotoAndStop(_level0.this_lastfaced);
}
}
}
}
// end if
} else {
this.gotoAndStop(_level0.this_lastfaced);
}
_level0.container_mc.playerri = false;
_level0.container_mc.playerup = false;
_level0.container_mc.playerle = false;
_level0.container_mc.playerdo = false;
/*10*/ if (this.testhit.hitTest(_level0.container_mc.npc001.hit3)) {
_level0.dontrun = false;
//_level0.container_mc.npc001.gotoAndStop(3);
//_level0.container_mc.npc001._y -= 0;
_level0.npc2do = false;
_level0.container_mc.player._y += _level0.speed;
_level0.container_mc.playerup = true;
}
if (this.testhit.hitTest(_level0.container_mc.npc001.hit4)) {
_level0.dontrun = false;
//_level0.container_mc.npc001.gotoAndStop(4);
//_level0.container_mc.npc001._x += 0;
_level0.npc2le = false;
_level0.container_mc.player._x -= _level0.speed;
_level0.container_mc.playerri = true;
}
if (this.testhit.hitTest(_level0.container_mc.npc001.hit1)) {
_level0.dontrun = false;
//_level0.container_mc.npc001.gotoAndStop(1);
//_level0.container_mc.npc001._y += 0;
_level0.npc2up = false;
_level0.container_mc.player._y -= _level0.speed;
_level0.container_mc.playerdo = true;
}
if (this.testhit.hitTest(_level0.container_mc.npc001.hit2)) {
_level0.dontrun = false;
//_level0.container_mc.npc001.gotoAndStop(2);
//_level0.container_mc.npc001._x -= 0;
_level0.container_mc.player._x += _level0.speed;
_level0.npc2ri = false;
_level0.container_mc.playerle = true;
}
/*11*/ if (_level0.container_mc.npc001.testhit3.hitTest(_level0.container_mc.player.testhit)) {
if (Key.isDown(Key.ENTER) && _level0.pausemove != true) {
_level0.pausemove = true;
_level0.pausemovenpc001 = true;
if (_level0.this_lastfaced == 1){
_level0.container_mc.npc001.gotoAndStop (3);
}
if (_level0.this_lastfaced == 2){
_level0.container_mc.npc001.gotoAndStop (4);
}
if (_level0.this_lastfaced == 3){
_level0.container_mc.npc001.gotoAndStop (1);
}
if (_level0.this_lastfaced == 4){
_level0.container_mc.npc001.gotoAndStop (2);
}
attachMovie("sys_speech", "sys_speech01", 3006, {_x:(_level0.container_mc.npc001._x+100), _y:(_level0.container_mc.npc001._y-25)});
if (_level0.nolta_npc001spch == true) {
_level0.msg01 = "Go AWAY!!!";
} else {
_level0.nolta_npc001spch = true;
_level0.msg01 = "Get out of my way!";
}
//level0.msg._visible = true; doesn't exist yet
//_level0.msgvar = "You have opened a chest, and pear inside...";
}
}
};