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Custom 3d engine
I wanted to show my 3d farm/land editor + viewer.
The engine is 100% selfmade (big thanks to the tutorial topics of renderhjs and the kirupa pages).
Technical features:
- custom engine (really fast because only doing what i need it to do)
- custom 3dMax export scripts (saving them in binary and putting them all in a binary container saving alot of headers)
- total editor size: 178KB (including all images, 3d models and code)
- flash SDK 9.0.24 (aldo i could have saved the viewer in 10 last time).
Game features:
- option to change all textures of: walls, doors, windows, roofs.
- option to change all colors of textures.
- placing fences systems
- alot of objects to place and all changable
The editor and viewer are used in an online RPG horse game.
People can draw the own ground and save it (others can view).
I am now planning to rewrite in flash 10 using newest features (hoping to make it ALOT more fast and cleaner coding).
And making 3d horses to ride on in 3d competitions :) (animated)
This engine also allows animated 3d objects already but not used yet
sample editor: http://www.horse-nation.nl/flashshow...st_editor.html
sample viewer: http://www.horse-nation.nl/flashshow...st_viewer.html
I am sorry the apps are in Dutch.
Special thanks to: RenderHJS, Kirupa, Tony toturials for learning me flash
Regards,
MasterX
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Simple and cool, i think, i like it
FP10 has some new methods on the drawing API to draw 3d rectangles, maybe you would want to take a look at
http://www.senocular.com/flash/tutor...h10drawingapi/
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This is pretty cool. Are you planning to make any games with this?