Referencing a clip on stage not working
In a new document when I create a movie clip on the stage and reference it in a script in the first keyframe, like aaa.scaleX = 0.2;, everything works fine.
But when I try this in the game I'm making, I get this error "1120: Access of undefined property aaa.". Why?
In my game I use a document class, here is the code that is executed at the beggining.
Actionscript Code:
package
{
import flash.display.MovieClip;
import flash.display.Stage;
import flash.utils.*;
import flash.events.TimerEvent;
import flash.events.MouseEvent;
import flash.ui.Mouse;
import flash.display.Sprite;
import flash.text.*;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
public class Engine extends MovieClip
{
public var loopEventCounter:int; //for level events
public var generalsCount:int = 0;
public var enemies:Array = new Array ;
public var enemyGuns:Array = new Array ;
public var missiles:Array = new Array ;
public var shipmissiles:Array = new Array ;
public var bullets:Array = new Array ;
public var bulletexplosions:Array = new Array ;
public var bulletexplosions2:Array = new Array ;
public var bulletexplosionradius:Array = new Array ;
public var exhausts:Array = new Array ;
public var k:int;
public var j:int;
public var i:int;
public var w:int;
public var v:int;
public var l:int; // menagement variable
public var healthDisplay:HealthDisplay;
public var redFlash:RedFlash;
public var fadeOut:FadeOut;
public var fadeIn:FadeIn;
public var swarmIndicator:SwarmIndicator;
public var ship:Ship;
public var intro:Intro;
public var playButtan:PlayButtan;
public var mainMenu:MainMenu;
public var options:Options;
public var levelSelectionScreen:LevelSelectionScreen;
public var deathMenu:DeathMenu;
public var escMenu:EscMenu;
public var debriefing:Debriefing;
public var textFieldContainer:TextFieldContainer;
public var gun:Gun;
public var gun2:Gun;
if(Vars.antiMissileTurret)
{public var gun3:Gun;} //-------------------------------------------------------------------?????
public var enemyGun:Gun;
public var headLights:HeadLights;
public var movingBackground:MovingBackground;
public var movingBackgroundClouds:MovingBackgroundClouds;
public var movingBackgroundClouds2:MovingBackgroundClouds2;
public var exhaust:Exhaust;
public var shipExhaust:ShipExhaust;
public var radiance:Number = 180 / Math.PI;
var enemy:Enemy;
var missile:Missile;
var shipMissile:Missile;
var bullet:Bullet;
var bulletExplosion:BulletExplosion;
var bulletExplosion2:BulletExplosion2;
public var bulletExplosionRadius:BulletExplosionRadius;
var fpsCounter:FPSCounter;
public var gameTimer:Timer;
public var gameTimerSlow:Timer;
public var dying:Timer = new Timer(6000); //DIE TIME
/*public var delayTextFade:Timer;
public var textFadeRepeater:Timer;*/
public var delayTextFade;
public var textFadeRepeater;
public var bulletTimeInterval;
public var mouseButtonIsBeingPressed:Boolean;
public var spaceBarIsBeingPressed:Boolean;
public var missileReloadSoundPlayed:Boolean;
public var ticksSinceLastShot:int;
public var ticksSinceBulletTime:int = 100;
public var ticksSinceLastAntiShot:int;
public var enemyMissilesAmount:int;
public var enemyGunsAmount:int;
public var activeBarrel:int = 1;
//
public var eventTimer:int = 1;
public var microEventTimer:int = 1;
//
public var bulletHit:BulletHit;
public var bulletHit2:BulletHit2;
public var bulletHit3:BulletHit3;
public var bulletHit4:BulletHit4;
public var bulletHit5:BulletHit5;
public var bulletHit6:BulletHit6;
public var machineGun:MachineGun;
public var machineGun2:MachineGun2;
public var machineGun3:MachineGun3;
public var missilesReload:MissilesReload;
public var missileLaunch:MissileLaunch;
public var lowExplosion:LowExplosion;
public var smallExplosion:SmallExplosion;
public var sfxSoundChannel:SoundChannel;
public var soundTransformMute = new SoundTransform ;
public var soundTransformVolumeControl = new SoundTransform ;
public function Engine () // ------------------------------------------------- ENGINE START
{
loadEngine(); //some basic functions
}
public function loadEngine ()
{
addEventListener(Event.ADDED_TO_STAGE,onAddToStage,false,0,true);
sfxSoundChannel = new SoundChannel ;
soundTransformMute.volume = 0;
soundTransformVolumeControl.volume = 0.3;
mouseButtonIsBeingPressed = false;
spaceBarIsBeingPressed = false;
}