Hey guys
So in the name of getting some activity in this place, I'll just share a little tech demo/concept I made one day while procrastinating on my school work.
It's dynamic grass, basically a bunch of lines controlled by a cubic plane (A plane created by 2 cubic curves to control the movement offset of the lines). By rotating the values of the cubic curves individually, you can get something like this:
http://www.newgrounds.com/dump/item/...92281e59592064
Another thing is having a disturbance in it, which basically just influences the lines a bit.
DEMO CONTROLS:
mouseX controls the radius of the disturbance (the black ball)
mouseY controls the strength of the disturbance
WASD/Arrow Keys control the movement of the ball
I think that this could make any RPG or outdoor based game a lot more immersive and alive. I'm still working on getting the grass to tile, which would be the whole thing very lightweight. I'll definitely be using this for my zombie shooter sometime, definitely some potential in making it scarier/atmospheric.
Any comments are appreciated etc., enjoi :)
P.

