Dont really need a WHOLE rhythm game coded in:angel:. my main focus is the notes input (so if the arrow gets anywhere connected to the interactive arrows then it counts as a hit) and the stats (like misses, accuracy, combo, you get the idea.) :cap:
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Dont really need a WHOLE rhythm game coded in:angel:. my main focus is the notes input (so if the arrow gets anywhere connected to the interactive arrows then it counts as a hit) and the stats (like misses, accuracy, combo, you get the idea.) :cap:
Timeline and HitTest, I guess...
or _currentframe property detection.
There's also .position property for Sound object.
Hey dude! Do you have a good example of code that i could directly put on the arrow that?s supposed to go up? Its definitely got to use _y and hitTest for sure but i just need some further help and also some ratings like miss, perfect, etc, or you could send me an fla regarding the arrow?s gimmick :)