Game development is tough
Nah, really? Well, guess what? Yes really.
It is no easy task. Everyone here knows that as a fact. Even the simplist games require long hours of arduous scripting and drawing. For some, the scripting is not that big of a deal, it's the graphics that really hinder their overall product. For others, with the graphical talent, programming the game is not an easy feat either. But I think that none of these are as huge of an obstacle as coming up with that idea, the idea the will make your game stand out and succeed in its purpose.
In order to create the next Tetris, or the game that will create buzz, we must think hard, real hard. What sort of new, innovative gameplay can we create that will hook players? It has to be new, not hackneyed and overdone. I mean, how many times have we seen target games, or side-scrollers with the same control mechanics. I'm not saying these games are bad, but none of them do anything different. Target games could be fun if something else was included, something addicting and enjoyable. But IMO, there's nothing new that can be done to those games so just leave them alone, do something else.
So, what kind of games should we make? I don't know. But I do know that the first step in game development is brainstorming an idea for a game. We have to think outside the box, forget about all the games we've seen, and plan something out. Damn, its tough I tell you.