[F8] how to create a multiplayer online game
please tell me or give me a link how to create an online rpg, if i create a game in flash, i can make a pretty good games in flash but i don't know how can people play it on the server, actually i want to know, how can i create a multyplayer game in flash (like online pool on yahoo or something like that)
I hope, you understood my question :)
thanks best wishes :)
just to clarify a few things...
What language you choose to connect between flash and a database isnt very important. People in general, are full of voicing their opinions on which is better, which is faster, etc, etc, but in the end the language you pick still gets the job done and that is all that matters in the end. You do not need to limit your focus on what I said earlier.. I gave examples of languages you could use to connect between flash and a database. I used asp and php as examples. You could use asp, c++, java, perl, php, and others. I have used all these Ive listed in my last sentence in the past, I really have no gripes or preferences towards any of them and I really dont care to hear other peoples views about java is superior, or perl is superior, etc. You pick the language that best fits your game, not because of peer pressure from a forum.
My first rpg was single player tile based world without using xml. I then converted it to using external xml. My second rpg was single player isometric world which used external xml. I even did an art based rpg later on, probably should have been my first rpg but oh well. I have converted all of them to multiplayer using different languages and socket servers, thus was a way of better learning what does what. My current rpg project is 3D first person world and is in very early development. Its a harder project because there are almost no flash books on the subject, you are better off reading game programming gems books, rpg programming with directx, etc and by referencing their methods convert a 3d first person engine to flash.
Ive been programming since I was about 10, Im 28 now. Always been big with understanding math. If you want to create good rpgs you need to use complex math. I understand things alot easier because Ive been programming with various languages and use complex math for several years. So when I said, programming my own socket server to tailor fit my game wasnt that hard, thats exactly what I meant to say, however, I wasnt saying it wouldnt be hard for someone else to understand.
Ive made a tailored fit java socket server for my 3d first person engine world. When I say tailored fit I mean features that are specific to MY game, features that never seem available on other socket servers that Ive tested. Since its in very early development Ive currently only have it connecting to server via localhost, and have mashed out a usable walkable 3d first person engine. Im in process now of creating general gui interface to support inventory, spellbook, and status, popup windows. There are no monsters or attacking system yet but once I get a general gui interface up I will start on other feature like that. No sorry, dont have a link or a zip for you to view to preview the engine, feel free to voice negative opinions but you have no idea how much math and code is involved here.
Also, none of my games have been posted online, so all you have is my word of what Ive said Ive done. I code them to learn, test them, then usually archive them to cd and continue to another project to heighten my skills, so again feel free to voice negative opinions if you doubt me. I wont respond likely.
too clarify a bit further..
I reread my post, and dont know where any of you are getting the idea my socket server was done in php..
In my first post on this thread I posted examples, and said it wasnt a full rundown, I also listed filenames with .php but had said in a previous setup, that (flash, xml, php, mysql) could be used not only for online games but same setup could work for a flash chat, or a flash message board. I said these are examples, none of those examples listed a socket server made of php.
Rereading my post once again, I probably should have listed other languages like perl and java in my first post but I just listed two examples and said I chose the php route, which I was rather blunt there, what I meant was I listed .php examples instead of .asp examples, I can see where everyone easily mistook it as me saying I went php route for a socket server, but thats not what was meant, I was just giving examples of how flash could connect to mysql using php.
Also, rereading my second post when I was replying to FaeKitty I never said my socket server was coded in php. Actually I never said in either of my first two posts what my socket server was programmed in. If you reread both my posts you will understand.