do you have the SWF / HTML file up on a url? so i can test it over the internet?Quote:
mike chambers
[email protected]
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do you have the SWF / HTML file up on a url? so i can test it over the internet?Quote:
mike chambers
[email protected]
sure try the file here: (audio included)
http://www.mediasink.com/work/alongcam_mm.html
what is supposed to happen?Quote:
Originally posted by rev_nort
sure try the file here: (audio included)
http://www.mediasink.com/work/alongcam_mm.html
mike chambers
[email protected]
i jsut tried this, and got a "this movie is being unresponsive" error, which usually means that there is an error in the ActionScript code.
regardless, this is not releated to the streaming issue. if you want to continue to debug this, can you open a new thread with an appropriate topic (and post the link here)?
thanks...
mike chambers
[email protected]
you press the button and execute this script
second frame:
// How much is loaded
this.play();
_root.cStatus = "buffering";
goPoint = .3;
if (Math.abs(this._framesloaded/this._totalframes)>=goPoint) {
this.gotoAndPlay("audio start");
} else {
this.nextFrame();
}
third frame:
this.prevFrame();
when the .3 of the file has loaded it should skip scenes and play the audio.
is this code contained within the button? if so, this refers to the button and not the timeline.Quote:
Originally posted by rev_nort
you press the button and execute this script
second frame:
if (Math.abs(this._framesloaded/this._totalframes)>=goPoint) {
this.gotoAndPlay("audio start");
} else {
this.nextFrame();
}
mike chambers
[email protected]
OK.
other threads:
http://board.flashkit.com/board/show...hreadid=300351
http://www.were-here.com/forums/show...hreadid=133477
I have tried using all different preload methods with no luck. I do not wnat to load the enitre sound. I just need a buffer for streaming audio. The files are too long to make someone wait.
also, have you put sometraces in your code to see where it is breaking?
mike chambers
[email protected]
No the first frame of the movie has a stop action in it. So that I can let the next clip in the player preload. Then tell it to check how much is loaded when I need it. I simply added the button to the first frame of the audio file so you can get to the second frame (code above)without using the player. The button code is simply :
on (release) {
this.nextFrame();
}
Yes I have...as soon as it executes the preload loop, the player stalls, because the amount loaded never changes once the code starts. If the file has loaded beyond the point I specified it works great, but if it hasnt the movie stops loading the clip. Breaking the code. I cannot get any form of preload to work properly. Sorry I dont mean preload. I am using these as more of a buffer for longer files, not to preload an enitre file. NOT even this works:
//code on frametwo:
// How much is loaded
ifFrameLoaded ("audio", 100) {
this.nextScene();
}
this.nextFrame();
//code on framethree:
this.prevFrame();
which used to work just fine........
tryQuote:
Originally posted by rev_nort
on (release) {
this.nextFrame();
}
on (release) {
nextFrame();
}
mike chambers
[email protected]
The button script really should not make a difference. Actually on the fla I posted it is this:
on (release) {
gotoAndPlay(2);
}
it doesnt even exist in the actual scenario. It is only to move the movie past the first frame which has a stop frame in it without the use of my player (the player works fine). Becasue I am giving you the audio FLA only. The button moves the file along, allowing you to start the preload sequence, to illustrate the problem.
The Main problem is, I cannot get any sort of "partial preloader", or "buffer" to work at all on a pc.
The FLA is located here:
http://www.mediasink.com/work/alongcam_mm.fla
it has no audio in it. If you add an audio file you will see the problem.
is this on a button? surely it should be
_parent.nextframe();
should I repost all files without the button without the button or stop action in the first frame? Either way I get the same result. The button helps to debug, because the problem does not occur until the second frame, where the preload script is. If it is my code then I truly appologize. I have tried rewritting a "partial preload script" several times. Including using ones that have worked in the past.
yep, post it in this thread:
http://board.flashkit.com/board/show...hreadid=300351
also, put some traces in to isolate where it is not working like you would expect, and post the results.
mike chambers
[email protected]
mike, your bulletin on mm is innacurate... i want to stream my site, http://www.route4plc.com... the files are very small, but unfortunately peak over the bandwidth line on the preload.... so what i want to do is preload the spikes before people get to the main site....
and the thing is, even though the files are like 30Kbs, the streaming bug still effects them...
just an example of how it isnt only the media rich sites that are suffering
Here is a new FLA crossposted with my other thread.
I re-wrote it, and made it self sufficient. Check out the trace items in the first frame and follow the directions.
-add some audio to the second frame in the audio scene (labelled "add audio here")
http://www.mediasink.com/work/nobutt.fla
I left the button in because it helps to illustrate the problem, but added the trace actions you requested.
Someone please give me an answer to why this is happening.
according to the bulleting, yes, it should be avaliable by Friday, May 3.Quote:
Originally posted by RazoRmedia
thanks for the continued updates Mike, so we can expect it a week on Friday (3rd May)?
mike chambers
[email protected]
*bump*
see my appology here:
http://board.flashkit.com/board/show...hreadid=300351
(or dont bother)
[Edited by rev_nort on 04-23-2002 at 05:55 PM]
Humble appologies for anyone who wasted any time on this. Especially those at Macromedia who certainly have better things to do.
I will keep my foot in mouth.
Thanks you, and again I am an idiot.
good thinking!!Quote:
Originally posted by oldnewbie
The bug's in the player! And the player is free!
Just a thought!
I wouldn't use prevFrame and nextFrame actions in loops but gotoAndPlay insteadQuote:
Originally posted by rev_nort
you press the button and execute this script
second frame:
// How much is loaded
this.play();
_root.cStatus = "buffering";
goPoint = .3;
if (Math.abs(this._framesloaded/this._totalframes)>=goPoint) {
this.gotoAndPlay("audio start");
} else {
this.nextFrame();
}
third frame:
this.prevFrame();
when the .3 of the file has loaded it should skip scenes and play the audio.
despite a serious deviation from the task at hand....
BUMP
ok, tryna keep trak of this thread on the streaming thing, am and a little confused.
my movie has dynamic text, and several reasonable sized
.swf files that are movie files (ranging from 100 - 300k) that get loaded into a different instance of the same movie clip, (different instance in each scene, using the loadmovie target script - so theorectically each time a new movie starts to load it should stop the previous) sometimes it takes ages for the dynamic text to show, sometimes it shows not at all, same goes for the movies i am trying to loadin. there is no consistency about whether they show or not it seems. do you think this is related to this bug?
the movie in the first scene is big 250k or so, and the dynamic text in that scene loads, but basically anything after that is seemingly random as to whether it will show up or not. so i am thinking that even though you have moved scenes, and a new movie should be loading, the first movie is still coming down, and even the other dynmic text doesnt show up cos of this?
(the site is still being built as you can see, but is very simple in layout, each main section a new scene, with a movie in it and a some text, can be seen at http://www.2leggeddogs.com)
interesting thing is that pc version is bad (explorer 5, no text to see after first scene, but mac (9.2 explorer 5.1) seems to handle it much better. is that cos i have missed something in this thread in that the mac browser doesnt have the same bug?
cheers for any clarity on this (excuse novella)
ss
Just quickly tested your link on my P4 & IE...
Everything seems to be workin' fine!
yes, it only affects ie on windows.Quote:
Originally posted by secondsign
is that cos i have missed something in this thread in that the mac browser doesnt have the same bug?
cheers for any clarity on this (excuse novella)
ss
mike chambers
[email protected]
any word on when we can expect the updated player? this sure is taking a long time to do QA :(
http://www.macromedia.com/v1/handler...ue&Cache=FalseQuote:
Originally posted by Gary022576
any word on when we can expect the updated player? this sure is taking a long time to do QA :(
mike chambers
[email protected]
bumpity bumpity bump.
After this lengthy wait I really hope they sort it properly.
well well today is 29th of april, i.e. ten days after the 19th of april and the player version to be downloaded at the macromedia site is 6.0.23.
this is sad
but as I'm french I guess I should worry about other much more important things than a flash player version :( (It would have made my day sunnier somehow though)
for some reason I was expecting it this Friday,
but your absolutely right,
according to the tech note linked above today is D day.
get ready for download
:)
is it 9am (start of the working day) in america (or whatever country MM is in) now?
im a brit... and the time is 11:30am
10 WORKING DAYS guys! That leads us to next Friday, May 3rd!
Sorry!
I would think that until this got fixed every day would be a buisness day! :)
boll*cks lolQuote:
Originally posted by oldnewbie
10 WORKING DAYS guys! That leads us to next Friday, May 3rd!
Sorry!
damn.... couldnt they just impress us and release it now?
OK so when this new BUG FREE (ha ha) version of flash player 6 comes out on Friday....
whats the best way to check for this new version 6.0.25 (or what ever it will be) rather than just v6.
using javascript?
or flash itself...?
i use javascript at the moment to check for v6.
works fine...
http://www.macromedia.com/go/16267Quote:
Originally posted by spamjavelin
OK so when this new BUG FREE (ha ha) version of flash player 6 comes out on Friday....
whats the best way to check for this new version 6.0.25 (or what ever it will be) rather than just v6.
using javascript?
or flash itself...?
i use javascript at the moment to check for v6.
works fine...
mike chambers
[email protected]
I found the following on another thread http://board.flashkit.com/board/show...hreadid=303593
NetStream.prototype.close
NetStream.prototype.attachAudio
NetStream.prototype.attachVideo
NetStream.prototype.send
NetStream.prototype.publish
NetStream.prototype.play
NetStream.prototype.receiveAudio
NetStream.prototype.receiveVideo
NetStream.prototype.pause
NetStream.prototype.seek
the first thing "NetStream.prototype.close". Could this help? I don't know the usage and don't have anything streaming to test it with..
no, they are not releated.
mike chambers
[email protected]