memory optimizing ? how ?
've read some of the post.
i'm makin some clone of FF 5 for an RPG battle, though not completed yet.
i use some loop & goto and play ( as usual).
the battle run normally at first but become SLOWWWWWWWWW after bout 3 minutes. using the task manager, i found that the memory usage is climbing as time goes by ^^.
even after the battle finished, though the memory usage not climb anymore, it steady as same as when the battle finished.
if I entered the battle the memory started to climb again .
is there any way to utilize the memory ???
though it not finished, the source is as big as 5MB and the swf is 2.5MB.
please help me ( tasukette kudasai(jpn)) :D