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hi, a couple of people have asked me for my z_mapping version with the trees and characters. unfortunatly a can't find it anymore so if anyone downloaded it and still has a copy could you post a link.
in case anyone doesn't have a link i've uploaded a game i was workin on (a tank game). now remember that this game is in it's earliest stages and needs an enormous amount of work to complete.
my server is always chock-a-block so i'll prolly only have it there for a couple of days.
everyone is welcome to use it (and any of the models in it) as they please.
http://www.nlc.net.au/~oceana/games/grid.zip
have fun and thanks
blink
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1 Attachment(s)
is this the one u were asaking for?
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thanks but the one i'm talking about was called z_mapping1.zip (i think) it had trees and a elvis dude in it.
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i found it blink
i searched my drive and found it
the file is too large for my post limit so i'll
e-mail it to you:)
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oh can you eamil it to me too please Tyg. this new 3d engine is really cool so i badly want to study it. Too bad I did poorly in calc to understand this well, but I'll pull out the books this weekend.
btw awesome engine guys.
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Hey !
I don't know if it's this one, but here it is :
http://grafikdezign.free.fr/flashkit/z_map_blink.zip
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thanks lux! i think that's it.
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the fla file doesnt have elvis dude in it nor trees
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hey there blink,ages no see,hope you´re fine =)
i know i have the file at home,so if no one posted the right one yet,i can do so =) (i´m still at the office,so you´d have to wait some hours)
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actually tyg mailed it to me however i need someone to host it. if you can host it that would be grat.
thanks
blink
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no probs,i´ll upload it once i get home =)
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z_mapping with trees and elvis;
www.stimunation.com/majortom/z_mappingblink.zip
thanks to tomsamson for salvaging it.
blink
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Thanks for the file Blink! It gives me something to compare my 3D placement to.
btw: what ever happened to phreax and his Elvis volleyball game?
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many thanx @blink and tomsamson!!! my heroes! :)
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thanks alot guys..
thanks guys.. but I am still having the problem with the jumpy map... what are the dimensions of the tracks that I have to use? 1000x1000?
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Just a note.
I have tried to get real bumps with the engine, but its hardly a performance issue.
try here
(drag the slider)
It's coded in AS2 and I must say, I begin to love this new flashscriptinglanguage :o) I think I can reduce the time per frame to 1/10, but its never going to be realtime.
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wohow!!! how come u always make such great things? dont u get bored of it? ;)
i was half expecting to see a german tank or smoehting come over that hill :D
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haha, a good question. There are days, I can't see that **** :o)
But today, I recoded the mode7 engine in AS2 and found a solution to readout the (polygon-)height from a given GroundPoint. What to say...
I must do it :o)
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didn´t get to read most posts in the last few days (good thing i took some days off from work now =) ),just wanted to say
nice stuff andré,are you intending to push this further?
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I think not. It's a performance issue. No way to get this playable.