Has anyone done anything new with this engine?
Printable View
Has anyone done anything new with this engine?
YAY WERE CELEBRATING PEARCY PEA's game engine's 301th post horray!!
heh, true. But it wouldn't be the FlashKit Games forum without this thread resurfacing every few weeks. :pQuote:
Originally posted by jtnw
This thread is starting to go downhill...
I have thought of many potential uses for this engine beyond the "mario kart" game, but since I have about 40 other ideas, it kind of got put on the back burner...
I might fool around with it at some point....
-pXw
have a look here;
http://www.erain.com/community/conte...ld/3DWorld.asp
a few of the entries used this engine. i really don't know why someone hasn't tried a doom style game yet. mabey you can?;)
there is always some sort of contest goin on at erain. 4th july, valentines day etc. they generally do a bigger one every 6 or 8 months. i'd say they might do one to promote their latest release when it comes out in may. keep an eye on their (www.erain.com) website.
I've been trying to build a Doom style game, but i can't figure out how to place buildings and to make them spin as you walk around them. I know that i should use swift 3d moddels but i cant figure how to go from there.
http://www.erain.com/community/conte.../tutorial.htmlQuote:
Originally posted by badsnax
I've been trying to build a Doom style game, but i can't figure out how to place buildings and to make them spin as you walk around them. I know that i should use swift 3d moddels but i cant figure how to go from there.
Heh heh... I'm not a FPS fan overall. (Though that IS on my list)Quote:
Originally posted by BlinkOk
have a look here;
http://www.erain.com/community/conte...ld/3DWorld.asp
a few of the entries used this engine. i really don't know why someone hasn't tried a doom style game yet. mabey you can?;)
What I was thinking about was creating a more dynamic map display for RPG and S-RPG games...
Currently, most people do overhead or ISO. This could allow for some more variety and cool zoom in, zoom out, etc..etc...
Just a thought...
-pXw
building are much harded to do than rounded objects. think inside, then you only have to draw (drawing API) three walls < 20 lines.
ISO, you only need two - four views... :P
-pXw
well.. here's my problem with this engine, if anyone is still interested in this thread. Here's my game
http://users.adelphia.net/~wildlyyang/demo.html
See where the car is at, what is the scripting to place it there? I don't know it... I tried looking for it in the pivot3 thing that Blink had.. but couldn't find it. I just simply created a layer and popped the car there...
The car you have there looks fine you don't nesasarally have to have a script to place the car in the game. I would recoment making the car turn a little less because it looks unnatural at the moment.
Well anyway i was wondering if anybody could help me with colision with a tree or whatnot and have you stop instead of going through it.
Absolutely mindblowing.
I didn't think this would have been possible.
Good luck with the rest of the game. (although judging bby what I've seen so far, you don't need luck) http://board.flashkit.com/board/
edit: can you tell I only read the first 10 posts? :ninja:
Okay,
i have a problem,
i want to make a racing game,
but none of the open source versions with drivers work any more,
alone i got so far:
http://home.arcor.de/discoman/mariokart/z_mapping2.html
but i'd like to know how to add in enemys or
objects like trees or montains.
Can someone please explain me,
or give me a link to an open source version?
that would be really cool
thanks
Bofred
(PS: i used percy peas engine in my above demo)
hay,
i know that this is a double post,
but does noone still remember how this engine works?
please i really want to do that game =(
http://www.nlc.net.au/~oceana/games/pivot3.html
http://www.nlc.net.au/~oceana/games/pivot3.zip
this is the last time i post this.
Wrong post...sorry...look at next one.
Hey guys...i'll be honest:
1) Consider me a total newb about action script...the only "interesting" game i ever made involved 2 character fighting...and i never finished it...i'm a lazy bum.
The game is pretty ridiculous..but i did have fun making it and it would have been a cool idea (i wanted to make it included with a flash chatroom and then allow people to challenge each other with characters and fight...another brocken dream).
My Dragon Ball Game
GO AHEAD AND MAKE FUN OF ME! :(
2) I am using all the .fla files i found in this topic to try and put together all the best features...only problem is that i don't understand squat of the Action Script involved...nor do i have a source to learn and understand from.
3) I want to make a Snes F-Zero replica...end of story...I wouldn't mind using mode 7...but so far it hasn't been possible in Flash (although someone earlier said they pulled it off in AS 2.0 ...if so...you are an angel and I DEMAND HELP FROM YOU...please???
I have been working with the basic PercyPea engine...since he has the best explanation and simplest engine from what i've seen...and although its limited..the other attributes can be added once i learn how they work.
Anywho...i've been adding a track...that's about it so far..and adjusting at what height i want the camera and the various speeds...that's so far...after about a whole days of work (yeah yeah...slow poke...well SUE me!). I've ALREADY encountered a problem...its a rather simple problem but i can't find the solution...I want to add a car sprite...but everytime i do...the track seems to spawn in front of it...even if i put it on a layer above the action script...can someone help me?
Thanks guys...and any helpful (but basic please...i suck) hints would be nice...remember...i want to keep the physics true to the original snes fzero.
THE FLA FOR FZERO WANNABE
P.S. TO THE GUY WHO WROTE THE MODE 7 IN AS 2.0:
any chance you'll share your pot of gold with me so that i could learn and build a better fzero game than i would with z_mapping? (can i see your .fla pleeeeaaase???)
Hope to hear from anybody soon.
add the following code to your car movie
Should do the trick.Code:onClipEvent(load) {
this.swapDepths(999999);
}