Are you guys using the older versions?
Anyhow, im surprised you won 2 miracles and dont even use them :P Good deck though.
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So far I have one mircle but I'm going to wait until I get two or three before I change my deck for them
ok I think is working fine ... untill now I built some that works... here it is:
concept: a Shield Deck !
effect: I win regarding the full useless unharmed 100Hp of my opponent
here I'll win with 1 Hp against his 100Hp
http://img32.imageshack.us/img32/891...ddeck1v100.png
here I'll win with 100Hp against his 100Hp
http://img193.imageshack.us/img193/7...eck100v100.png
lol samura shield deck in pretty funny actually
:)
yeah ... is not very consistent yet.(and I really don't know if it is possible to be consistent...) hmm.. I would appreciate any feedback for what AI is doing with that lol ..(like .. I'd like to put a Garboid + Eternity to get a loop endless deck but I think the AI rather will send creatures of the opponent deck and burrow the evolved Garboid ... so I'm not using that combo .. but a simple straight forward long deck..)
hm.. don't know if the mark Time is the best for it ... I think maybe Aether or Light .. or even Fire or Life ... yes probably Time is not the best mark for it ... I'll try the others and see
EDIT: some final images links... (most of them Elemental Mastery's) (I think it got much more consistent with Fire-mark ... yay!) ...
http://img197.imageshack.us/img197/356/sdvsmaxix.png
http://img191.imageshack.us/img191/9420/sdvshansika.png
http://img524.imageshack.us/img524/733/sdvsjoi.png
http://img35.imageshack.us/img35/6141/sdvsgrayspace.png
http://img146.imageshack.us/img146/7...vsohgodwhy.png
http://img188.imageshack.us/img188/3...vsbuddyjo2.png
http://img19.imageshack.us/img19/3417/sdvs8fu.png
http://img189.imageshack.us/img189/9...achenblume.png
http://img34.imageshack.us/img34/7214/sdvsguillidi.png
http://img44.imageshack.us/img44/266...nomadian94.png
http://img507.imageshack.us/img507/8885/sdvsmalena.png
EDIT3: ok, strangely I'm winning consistently ... I think .... :)
EDIT2: (hmm.. instead of the Garboid .. i could put a Chrysaora or a Devourer - yes Devourer seems good because it will not do any damage .. but AI will burrow him lol... I'm not trying Creature+Eternity-cycle yet tho..)
lol it's a good deck, but the AI sucks at using it. That's why everybody keeps beating you with 100hp (they put down one reflective shield and wait for the game to end).
@Slayd CraVen
It looks like the game could not save your progress because of some connection/browser issue.
The fact that the chat was not working as well reinforce my suspects; I can not even roll you back because that data never even made it to the database (it was like playing offline).
I am going to add a check and a warning with the new version. Something that will flash on the menu page letting you know that saving data to the database was not possible for some reason.
In the while I'll try go give you back the stats rare that you lost according to your screenshots.
:O Thanks zanzarino! I appreciate it :) a lot
Oook I think the game still need some balancing (a lot, actually).
While some elements have strong defense mechanisms:
Aether: dimensional shields
Darkness: devourers/steal/dusk mantle
Light: miracle
Fire: Deflagration/creature control
Gravity: Otyugh/gravity shield
Water: freeze / ice shield
Time: reverse time / procrastination
Others do not, so I am going to complete a set of defensive strategies for the remaining elements:
Entropy: Dissipation shield will consume quanta instead of HP's when hit by a creature/weapon. When no more quanta is available the shield is destroyed. Chaos seed also will have a consistent negative effect, it will either freeze, poison, copy, or damage the target creature.
Life: Empathic Bond, permanent (maybe you guys can come up with a better name); when Empathic Bond is in play every creature you control heals you for 1HP per turn. It is not much, but useful if you have a many creatures in play and can be used together with a shield
Death: Bone wall, it starts with 10 charges, every charge blocks one attack from a creature/weapon. When all the charges are consumed the bone wall is destroyed. Every time a creature is killed the bone wall regenerates, gaining back 3 charges. It will be very effective against a few big creatures, quite useless against many little creatures.
Earth: Diamond shield, like titanium shield but prevents up to 3 damages/attack (and it is quite expensive).
Air: Wings (uses the shield slot), only air and momentum creatures can reach you for 1 turn.
Also:
Gravity will finally have a dedicated "gravity pull" spell card, that can be used to redirect the opponent's damage on one of your creatures OR on one of the opponent's creature to redirect YOUR damage against it.
Armagio HP's increased to 25.
Cheaper guardian angels.
Plus some bug fixing.
Let me know if you see something wrong with the new cards. Otherwise... I'll proceed.
The shield sounds kinda weak to me -- people don't usually have *that* much quanta stored away so you'll mostly be energy denying yourself by using this shield. That doesn't sound like a good idea to me. I guess it would take testing though, with a bunch of quantum pillars dumping 3 quanta per turn and cheap creature cards (To be able to cast with almost no energy) it might work okay. Edit: If it still reduces damage by 1 it sounds like quite a decent shield, especially against small-creature decks. Still, I think it would be a risky choice.
Also, you listed copy as a negative effect of chaos seed -- is that just the backfire and isn't supposed to be negative?
Definitely some interesting ideas there though. Also, would wings block things like the Pegasus?
Zanzarino, those are some amazing ideas but i think the Dissipitation shield is still weak, and the bone wall sounds over powerd, because with a couple of boneyards and oty's, u can basically create a perfect defense....three charges is way too many. The thing im really lookin forward to is the card upgrading system u mentioned earlier, becasue sometimes i have a good deck and im winning battles and stacking up gold, which i could use for upgrading cards rather then by cards. OHHH and the dissipitation can be good if it did everything u said AND it also heled up ur quantums every time an entropy creature dealt damage to the opponent
Personally, I think the bone wall is okay with 3 charges initially -- you can whittle it down even against a boneyard, and it will encourage making decks that have the ability to put out a few small creatures to aid in such a thing. Plus there's always direct destruction of it, and/or the otyugh or whatever creature is doing the killing to provide charges for it.
The other one I'm thinking might be too weak besides the entropy shield is the wind one, wings. It just seems like it might not be worth the card slot in your deck for only one turn protection that still has weaknesses. It could possibly be the card that protects even from momentum (But just for the one turn, which would be its big drawback) - if they're not flying, no amount of being unstoppable lets them get to you.
Last thought for now from me for zanzarino - I wouldn't expect the game to be anywhere close to balanced yet. Even the big card games like mtg are still imbalanced at top levels, and those games have been around for ages and the designers should have a lot of experience at making their cards work (There's only a few "good" decks and a ton of useless cards - even in the newest expansions) and you're doing an excellent job with the minor progressive tweaks to bring things into being fair. Plus you don't even have PVP available yet for the more rapid and in depth testing that will allow. I hope you can just keep at it, the game is great.
ahaha bone wall is freaking awesome
I think it should cost at least 7 quantums to play though.
I'm so sure that death/gravity will be my favourite deck next patch, with bone wall and gravity pull.
For life, I think you should give them something more useful such as a permanent that makes you gain about 4 life every turn costing about 5 quanta (it would be like a druidic staff except dealing no damage and healing a bit more), or make Empathic Bond heal more than the monster's original HP (because things that deal damage to monsters take out at least 3 hp most of the time) and make it cost at least 7 so spamming them wouldn't be too viable.
For the dissipation shield, i think you should make it randomly force the opponent's monster to attack his own life points (maybe a 30% chance). That would be entropy-like :)
It would also be cool if you could make a shield (for entropy) that would be 1-2 uses that mutates a creature with a 2 turn cocoon delay. That way it would be good against big things to stall for a bit and would be against you if you used it against small monsters for instance.
For wind, I think you should make a tornado card of some sort that adds 1 damage to all wind monsters, making dive more effective. Although it should cost a lot and/or possibly drain wind quantums every turn.
This post is for lordmagfire:
I made a decent foresti spirit deck that I think you'll win loads with. It also doesn't cost a lot considering the cards that you already have (I'm guessing).
BTW when you check out the deck, i suggest you take out 1 or 2 emerald pillars to put in more sapphire pillars
Here are a couple of screenshots, one is the deck and one is a game i played with it.
http://img44.imageshack.us/img44/959...spiritdeck.jpg
http://img40.imageshack.us/img40/1065/4lordmagfire.jpg
OH, I must have misread.
Well then it sounds like a very good card :P
I disagree that the new disipation sheild will be weak. It was not made clear if the sheild consumes all kinds of quanta or just entropy, but if it consumes all types, then if I have 10 quantum pillars out that would be the same as getting 30 pints of healing per turn. with no recurring cost. now that would be powerful.
In fact with all the strong defences out there I could see samuras strategy of playing to run the other guy out of carrds become a viable strategy.
It does create the possibility of a infinite game though. where each player just sets up defenses and then uses enternity to keep returning a creature to his own deck.
empathic bond would be very powerful if it stacks but kind of useless if it doesn't. If it stacks it would be worth putting in your deck but if it doesn't like nightfall then putting more than one in your deck is a waste of cardspace
bone wall looks very powerful especially with a few otys or owls, against smaller creature mob you could keep it regenreting quite easily
The bigger issue I see in all this is the differece between instants and permanents. right now there is no possible defence against instant cards like miracle, freeze or firebolt. While having a lot of powerful permanent defence cards will make it almost imperative to have a good amount of either deflag or steal and that will limit your strategic choice
dude i was thinking that there should be another element, but this element could not be obtained as ur main element, but could only bought for like a 500 gold or something. this would be the element of chance, or whatever u wanna call it xD, and it would generate one random quantum each turn instead of one specific quantum, so this would be helpful to A LOT of rainbow decks out there.
I was just thinking, and I don't know how you would do this, but would anyone be interested in this if it was real, y'know, with real cards, rather than onscreen.
Maybe even buying a real card(s) would give you a single-use code that you could put in the game and get it that way, perhaps real-purchase only cards and cards that you can only get in-game. Cards that you real-purchase could be sold/trades with other players in-game.
Just a thought, but this game could really take off - [whisperincaseofanti-pokemonhategroup]pokemon cards[/whisperincaseofanti-pokemonhategroup] were fairly big, why shouldn't this?
This last one is really implausible. If (IF! Ha - it's big already!) it gets big, why not try to make a "proper" game. I have no idea how, but there was a console version of the pokemon TCG. I'm working on a Source version of it, but it is really, really, really bad at the moment, but then, I've only been at it for about a week. I don't have too much sticking power, so don't expect great things.
Just posting randomly to say i love the concept art for Eternity.
:)
Zanzarino I think you should make a minimum limit of 3 different types of cards in our decks, because now some people leave their decks with just pillars and two or three of the same type of a rare.
At first I thought it was cool, but now I realise that it's not fun when you jackpot 3 rares every time you fight some people.
There's a lot of cards that would need changing -- someone with 8 quantum pillars in real life would have a lot of dice rolling to do, not to mention the tedium of recording all the numbers. Plus every creature would need life tallies since they can lose life and have varied numbers, and cards like mutation would just be a nightmare to try to get a good system for how they transform.
It's really best off staying as a computer game (Not to mention the resources required to even get a card game produced are really high).
Great idea on chaos seed, maybe another negative effect can be a lobotomize (remove creature ability), time-delay effect or even reverse time.
I also think there should be an entropy creature that has an attack of 4, but it's attack can be 0x (0 dmg), 1x (4dmg), 2x (8dmg), or 3x (12dmg) randomly, different for each turn.
I can't see how you could summon enough creatures for this to have some benefit. Even once you summon 10 creatures, that's probably endgame where you or your opponent is about to die anyways. Maybe ALL creatures on the field, including your opponents., would make this shield better.
Great idea.
This is hands down the weakest element, you should probably give it something more to work with lol. I still think there should be "burrow target creature" spells (halve the attack/untargetable) and maybe an "earthquake" spell to unburrow burrowed-creatures and burrow creatures on field.
With an earth shield, maybe only burrowed creatures can attack you for 4 turns. Just an idea.
Not the greatest shield, but this element is already strong.
Awesome idea.
Parallel universe 3x and you can take 100 damage :P It's a good idea though, Armagio's arent worth their quantum at 20 health with all the dragons.
----
Just some other ideas: a lobotomize spell, 'steal creature's ability' spell, a ditto creature which can mimic any creature on the field (basically has parallel universe ability, and can transform to mimic another target if a better creature/ability arises), a fire creature that can melt/unfreeze creatures (i know, counter-counter strategies lol) and a time creature that evolves as time goes on (makes sense to me for there to be one heh)
yeah.. I kinda was expecting that ... is somewhat difficult to play it well
well the idea was letting the enemy with 100Hp while it run out of cardsQuote:
That's why everybody keeps beating you with 100hp
oh.. hmm.. oh... wait.. they? .. who's they? .. the AI playing the shield deck?Quote:
(they put down one reflective shield and wait for the game to end).
anyways thanks for letting me know :)
@zanzarino
- great ideas, and like kethaq said, the dissipation shied can be awesome if it consumes all kinds of quanta in random (which is appropriate for the randomness of entropy element)
- I saw that already many creatures changed his stats meanwhile ... like the Abomination that are now 5/5 ... a Mutation deck will have much more chances now.. (life creatures are more playable too..)
- oh .. and zanzarino.. please don't forget the Divination card:
.. this card will let us see how AI is actually playing .. :)
Erhm, anyone have an idea as to why i just lost a game when i clicked to cast hasten?
Opponent hadn't played his cards, i had no poison or anything, dimensional shield in play on my side, 36 life left and suddendly BLAMO, dead... :s
Bug?
ERROR!
There is a shield (mentioned below) that is also blocking a weapon. im unsure if it's blocking all weapons or this specific one but i thought i might bring it to ur attention.
Solar Shield: the damage dealt to(looks like "tc" in the game) you from any creature is reduced by 1.
Dagger: Weapon: deal 2 damage at the end of every turn
@Caiphas:
You run out of cards...no more cards = you lose.
@xXKillMasterXx:
Shields also block weapons
@Everyone else:
The dissipation shield would use all the quanta available from any element...
I do not remember who said it but it can be that this changes will turn deflagration or steal into new "mandatory" cards... I'll try to find a solution for this before I make any change.
Ow lol, hadn't noticed... Funny!
Sorry... :p
Edit: Maybe a little message saying you just ran out of cards? I can imagine this can be quite confusing for some new players...
Erhm, wtf? Game wasn't even finished... :s
http://img514.imageshack.us/img514/4725/wtfylq.jpg
a PERFECT weapon for the dissipitation shield would one that takes away random quantums from ur opponent equal to the damage dealt, and gives u back the same quantums :D But i don know if that would make the shield overpowered or not....OR u could make a wepon that would have like a low chance of using ur opponents quantums for a card's effect, so u could burn ur opponents quantums, instead of ur own and protect urself, but as long as that weapon is in play, u can ONLY use ur opponents quantums even to summon a card, just to make the card a little balanced
Small glitch with frozen animated weapons. Even after 3 turns, they still should the frozen image, though they should have been unfrozen.
http://img193.imageshack.us/img193/5...ozenweapon.png
have you thought of implementing anything that would alow you to see the makeup of someone elses deck after the match is over (more or less to see if the win was a fluke or how this particular deck keeps winning against me). I just think it might help some of those people first learning the game to see what works and what doesn't.
Sorry to double post but i just thought of an issue that might come up when there is actual pvp. What if two people that are friends agree to go against each other and one person has stictly pillers and one kind of rare so that the other person wins it automaticly 3 times at the end of the game? Not sure if this has been brought up before and i'm sorry if its a repeat issue.