Cheers bro.
I'll give it a try soon
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I really really hope there are NO slots in PvP, and no "card winning" rewards at all for wining matches against real human opponents. That just leads to all sorts of ways to cheat or gain ground unfairly.
For a solution to the somewhat inaccurate current ranking system (by score only is not that accurate - wanna gain rank? just make x18 aether pillar, 6 phase dragons, 6 parallel universe and play a lvl 3 every 1.5 minutes), I submit the following for consideration:
zanzarino, look into the FIBS backgammon ranking/rating system... It has been a while for me, but I used to be into backgammon and it's rating system was good (rating for online backgammon playing). It removes the unfair method of always challenging a player much beneath you for easy points (all lvl 4 wins are not equal! :)). The more the gap between the opposing players' ratings, the more at risk. For example, a player rated 100 versus a player rated 200 should mean if the 200 wins, not much is gained or lost by the respective player. However, if the 100 rated player wins, there should be a more substantial gain/loss for each player.
This link is a possible place to start for the rating system, zanzarino (of course, this is all assuming you haven't worked out a fair and functioning rating system yet for real PvP): http://www.fibs.com/ratings.html#explained
I look forward to seeing replies and others' opinions on this, as I feel having the rating/ranking system well-set at the release of PvP is quite important. :-D
Thanks for reading this monster post,
Sincerely,
rob77dp
This is really nitpicky, but am I the only one that thinks that v0.42 means that the game has gone through 42 fairly major updates? I ask because I personally think that it should be 0.4.2 - not absolutely 100% released yet, but having gone through four major updates and 2 small ones?
Why not have updates recorded as (huge update/full release).(major update).(minor update).(possibly another one for tiny, not-really-worth-mentioning-as-an-update updates, like adding a single card) If a high level update happens, then any on the lower levels are reset to 0. (e.g. 0.4.2 -> 0.5.0 -> 0.5.1 -> 0.5.2 -> 1.0.0)
Sorry that all my posts seem to be complaining, but everyone says all the nice stuff before I get a chance to. So, love the game, thanks for making it. :)
it happens again ;(
http://i624.photobucket.com/albums/t...2411/error.jpg
this are the cards that i hav b4....
http://i624.photobucket.com/albums/t...Untitled-2.jpg
i took this just incase this happened, and it did happened - -
please help
currently im using firefox... i dont know if it happened because of this
Wow, I'm stuck.... I sold everything but my rares and some pillars / blessings / flying weapons, and metamorphosed a few times trying to find the right mark.
So now I have 30 electrum and a 30-card deck filled with weapons. This is going to take a while to recover from ;)
yea thats why you're not supposed to metamorhposed unless you can really afford it hehe
Zanzarino is there any way to get ragorak2 or w/e his name is out of the Top 50? he has all eather pillars and owls eyes in his deck so he's ruining the rarity of the owls eye. It really ruins the game when rare cards are handed out for free basically like this. Also is there any way for people who won owls eyes from him to have only those owls eys taken from him(I won 3 form him and 3 legit myself)?
Also when the Ai plays multiple rain of fires in a row it tends to glitch and one will miss a monster or sometimes they'll all miss a monster completely.
Mr. Walrus shot up to the number 2 spot with 32K points and I never even went against him before this. I was just wondering if his score was legit because I know levethix and a couple of others were the high people with about 22K behind samura before.
help my account - -
This has gotten out of control, nearly every deck I encounter in lvl 4 is running multiple multiple owl's eye and flying weapon. I am VERY suspicious that ragorak2 being intolerably unsportsmanlike with his deck is the culprit, and that you will find the rarity of Owl's Eye becoming exponentially less rare by the match. The game was fun and nearly balanced - I could play for hours without getting bored - but now having only lvl 3 to pay against as the best representation of *real* decks is making me quit for now. What a load of crap, thanks ragorak2 for ruining a fun game for me. I am probably done playing Elements until this is remedied, Zanzarino, but if you fix the problem with the dilution of Owl's Eye (or the release of human/human PvP), please let me know. I am going to send an email to [email protected] from my main email account stating the same. Give me a holler on that email if the game get's "fixed" and I can enjoy playing it again.
Apologies if this post comes off as rude or abrasive, but this is really unfair and totally ruining the game you worked so hard to build up. Until then, have fun all and thanks for a couple weeks of a great game, zanz! :-D
Sincerely,
rob77dp
zanzarino - -
please help my acount OOOOOOO
it been a day now
please help asap
The Owl's Eye thing is just a stupid coincidence really. My girlfriend's won 6 today (3 from 3 spins once) and i haven't won any in the last week... :rolleyes:
Goodmorning all,
I've been playing for a while, and read a lot of the back posts to this forum (0-17 24-33, skipped 18-24 because 33 pages is a lot). and I've got some suggestions i really don't think anybody else has emphasized or made.
1. This game is hard to get going on, this is obviously intentional and not a bad thing. . . but it's loosing you a lot of the casual gaming community. People who want to just have fun, learn a new game, get a lot of out it, but not strive to be #1. or fight there way to the top. These people don't want, and won't grind play as much as your hardcore core fans. But you still want to have these players, and have them playing your game.
So i suggest having an option at the account making screen. 'Casual gamer's account' The casual gamers would play on a separate, or separated database (so they don't compete with the hardcore players since they have an intentionally easier game).
The casual gamer account would feature:
2/3 or full sell value for cards (great for testing out changing strategies exploring the game and what you can do with it)
4 cards chosen from opposing deck to populate slot machine.
able to decline to fight a PVP match without penalty.
[hardcore gamers might also have a casual account to test out new decks before trying them out in the 'full' game]
Casual game accounts would have no, or separate ranking [I prefer separate myself for reasons stated below].
If upgraded cards was implemented causal accounts would have this disabled, (possibly have it be enable able if a full account 'upgrades' the causal account [so full gamers could still practice new decks and setups in the casual environment])
Casual accounts could be dis-activated/deleted if left idle, or after a set (but long, 1 month - 2 months) time period.
Second, To play against your own deck you need to be in the weekly top 50; This is not obtainable to most new players for a modestly long time, and is a great feature which i would propose be made available to everybody.
So i propose a second PVP difficulty level: PVP:PLU Players like U. By looking at your rank the comp decides how much coin playing this would be risking (very low ranked players, 1 or 2 coin, Top 50 players would of course risk the same as level 4, since it's the same group.) If the calculation says more then 5 coin, 2 spins if you win, if more then 10, 3 spins,[play with numbers]. The server would then choose randomly between 51 decks, yours, and the 50 nearest to you (25 ranks above and below.)
Third. In the end, by version 1, i would think it almost necessary to have a multiple deck option. The game as it stands now amounts to everybody trying to find the most overpowered decks, and then you rebalancing the game so those decks aren't overpowered anymore. Then people try and find the new overpowered decks; rinse, lather, repeat. This is great for balancing the game, but by vrs 1, something more will be needed.
So I proposed having the ability to set and make decks out of your cards, name them and choose them at game time based on who/what your going up against. Trying to find the 'one deck to rule them all, one deck to find them, one deck to bring them all, and in the darkness bind them', won't be a valid strategy once you've hammered out all the overpowered decks. Instead building up a set of decks, from the same card base, so that you have a deck to beat any opposing deck. Each deck independently may have strengths and weaknesses, but choosing the right deck for the right opponent requires far more strategy then hoping you won't face the one deck type that walks over you.
To make this work when you choose a match the game shows you 4-5(or 7 pure random?) non pillar cards at random from the opposing deck[same algorithm as spinning]. Based on those 4-5 cards you choose which deck you want to play.
I had others, but I've typed too much already.
Any thoughts??
Best wishes all, and thank you much for the very entertaining game
NO ROB YOU CANT LEAVE :eek:
You still have to play my freaking PWNAGE deck that the AI apparently plays really well...
Every time I ask if people fight it there are tons of complaints about how annoying it is :)
On a side note, Zanzarino, could you make it more possible for the lvl 4 to allow you to match yourself? I've only matched vs. myself twice in ~10 hours of play.
you might want to change the slots to offer up a random assortment of cards from the mark the oppenent used whit a low chance of one of those being a rare.
zanzarino - here's a thought. Since the game works very well with limited access to rares, maybe you should put a limit of 2 per rare card in a deck (Leaving the current 6 for normal cards) That way the game balance will be better preserved for rares being hard (Impossible, with that change) to load up 6 into a deck for and cases of someone dumping one into the system won't cause as much damage and deck focus onto that new, broken when stacked rare.
Improving card balance to deal with it could also work, but it can be nice to allow rares to be slightly stronger than normal cards -- and I think that will take a lower limit to really have function well.
I have to second that and I just registered because of that. It totally takes the fun out of the game.
I'm around in the all time highscore since version 0.3. And as I normally submit my highscore on Monday shortly before the highscore for the week is reset it's not surprising you didn't play against me.
I noticed that you can play spells with a target and the end your turn before you chose the target for the spell. This messes things up a bit. If you cancel you don't get the card back and sometimes you can chose the target in the opponent's turn sometimes not. And the 'Mark of Air' is called 'Mark of Ait'.
I don't want everybody to have 6+ miracles. Where are you zanzarino? :eek:
Quoting the chat:
"KC: ************** WTF i got 3 morning star from PvP in 1 match
Silvair: Someone said something about that earlier. Fighting him and getting three
morning stars
Slayd CraVen: who?
Slayd CraVen: ragorak? =_=
Silvair: Yeah"
This is bull****.
Well, I'm now with rob. The game is good but now the people in it are *******s and can't be controlled, so I'm out.
Thanks for the game and the fun it gave for a couple of days, considering it's free.
'Till the community isn't a pile of ****, Adieu.
P.S.
You might want to have somebody moderating the chat from spam because there are these ****ing retarded French Canadians (tribe and epicfail) who just spam pointless **** all day long.
i have a question.
how do u get a website like slayd craven did for a screen shot. i want 2 post my deck but cant figure out how?
K here are my 2 decks that are both pretty good.
1. Aether
http://img241.imageshack.us/img241/2922/elements.png
2. Gravity/Light/Owl's Eye
http://img154.imageshack.us/img154/9715/elemenst1.png
there are 3 people so far that are ruining the rarity of an owl's eye.
Isocarmine: the entire deck is full of owl's eyes, thunderstorms, flying weapons, and wind pillars. she has 6 owl's eyes.
Shattari: has the same deck except the thunderstorms are switched with fireflies.
Ragorak: also has 6 owls eyes.
These 3 people are destroying the game. My suggestion 2 u Zanzarino is to have a limit of 2 or 3 max per legendary/rare cards. Please fix this immediately because in a weeks time evryone will have owl's eyes.
Hi, I've been reading the forum since I started playing about a week ago, and first thing I'll say is thank you Zanzarino, for a great and fun game. But I also have to join rob and others in voicing their concerns about the ruined game economy. I can confirm that it started with ragorak setting up his deck to give 3 rares on every win, first it was stillettos, then owl's eyes, now it's morning star, and looks like it will happen with every rate he gets. It took me a week of play to earn 5 rares, now I can get more in an hour of play, as can everybody else. It really won't be fun playing if soon everyone will run a 6 miracle 6 morning star deck. Please consider finding a way to make rares rare again, because this really takes the fun out of playing. Thanks again for the effort
zanzarino - on kongregate there are a few flash chatrooms (submitted as games, not the "official" chat that is on the right side of the game. Would it be possible to implemet one of these into elements, so that you can chat whilst you are playing, withount having to scroll down to enter something, scroll up, play, scroll down, etc. etc. etc.? It coud log you in as your account name, so that you know who you are talking to, and possibly different rooms within the chat panel (which could be hidden/closed off to the side when your mouse is not over it, or something). Is that possible or would it not work properly
I had a chance to fight Ragorak2 5 times if I remember right 4 of them was like you are saying, mark-light, aether pillar + rare of one kind,(only one of the game he had a regular deck with air pillars to play his owls weapons...)
I don't believe in restricting a number of cards (like MTG manner..) it only will complicate things .. (although I kinda like a "legendary" attribute of some sort...)
I think the problem can be resolved by the spinning-process itself:
now, looking at how it works, I really think that the solution of the "rare-given-crisis" is simply decreasing those 50 chances to .. say 5-10 chances... and let people get pillars if not lucky
@Zeta711
Isocarmine and Shattari deck's as you describe are completely legal and playable - I mean - I don't think they are setting the decks to give rares like Ragorak2 , I think they set those decks to actually play with them .. which is very different...
I really believe something needs to be done now about the over-abundance of Owl's Eye... I have 5 that I acquired legitimately from lvl 3/lvl 4 decks prior to the rigged Ragorak2 decks. They are quite handy, and i played 500+ matches to get them - not 1 hour and 15 matches. Owl's Eye is one of the best Air Element cards, so it should be way harder to get. Now everyone that cheated off Ragorak2's deck can snipe the living crap out of any deck. Unfair in my opinion, and it is not the fault of the players who did not "partake" of the rare-feast earlier this week.
To my knowledge, from chat statements I observed, and decks I faced, Ragorak2 was the only deck rigged in this rare-giving manner. Other decks have many rares, but I understand them to have been earned similar in fashion to my Owl's Eye quantity.
Has anyone heard a peep or seen any action/response on this by zanzarino?
Thanks and until later,
--rob77dp
the goal: make infinite quantum
the plan: set a cool mutating deck and wait for a awkward creature to appear with a woot!-cycle like :
http://img99.imageshack.us/img99/960...quantumlol.png
the clicking: click.. click .. click ..click........
http://img146.imageshack.us/img146/8...uantumlol2.png
the wootness : lol
http://img91.imageshack.us/img91/505...uantumlol3.png
clicking to the infinity and beyond ...
http://img341.imageshack.us/img341/3...uantumlol4.png
^^
But think about this:
If people getting rares is letting them build decks using 6 of them that beat everyone else, no amount of fixing the spinning will prevent those decks from being broken. It will just restrict the number of people who get them -- meaning only the ones who play a ton will have the rares to make the top decks. For game balance, the cards either must be brought into balance at their current limit or the limit needs lowering. No amount of tweaking acquisition will fix the balance problems this is revealing (Which I've commented on before -- that getting 6 of certain rares was likely to be a balance problem and it only hadn't been seen yet because of how hard it was to get them)
Thing is they were supposed to be better than normal cards because there WERE rare and very hard to get. So if someone were to legitamitely get 6 rares thats good for them. Now that they're so easy to get though they probably need to be more limited but not to 2 though, maybe more like 3 or 4. Back in Yugioh they would limit cards that became too easy to get and were too powerful so we might have to do that with the rares. Samuras idea also seems pretty good as well. One drastic idea might be to roll back the cards for everyone in the database so that rares are actually rare again. People could lose cards they legitamitely won(I won a couple of other rares legit during this time but I think I'd be willing to lose them to get he rares to how they're supposed to be). We could only roll back the cards and not the scores if possible to hopefully limit the damage thats been done. Also I think ragorak2 needs to be banned from the game and anyone in the future who tries to dilute the rares needs to be immediately banned from the game.
Anyways where's Zanzarino at when we need him most? We need action to be taken quickly so we can stop this crisis before it spreads to anymore of the rares.
Rant Done.
In a ccg, it's not a question of "if", it's a question of "when". Do you want to play a game where the best deck is a function of time spent trading cards (Because rares are just better and there's no limitations compared to normal cards to using them in your deck) and not ability to design a good combo?
Actually, the requested "Let me spend electrum to upgrade cards" will lead to super decks as well. If people are reacting badly to having to face strong rare-stacked decks I can just imagine the whining when someone with loads of time puts together a fully upgraded deck.
I have never, and will never, be in favor of adding the ability to spend coin on upgrading cards... I'm really just hanging in it now until real PvP comes out to test out some decks I have vs. real human competition. Hopefully the PvP is sooner rather than later.
--rob77dp
Bearing in mind that I am aware not everyone was asking for it -- what I found interesting was how upset you were about having to fight decks with owl's eyes and feeling they alone ruined the game balance, when all they did was expose a flaw in it. And it's acceptable that a game in beta would have imbalances, finished games often have even more than Elements currently has.
I was upset (and am still annoyed) by the exploiting of the flaw(s) by a select few individuals - zanzarino didn't forsee this method of cheating or he would have stopped it. Also, just because a game has a flaw doesn't mean it is "ok" to just exploit it, even if the reason is "just to do it" or "because I could" or "I was just experimenting" or ragorak2's excuse in the chat of "I set it that way and fell asleep on accident". I label that inexcusable. That unsportsmanlike manner about it is what really grinds my gears. Flaws are part of life - humans make mistakes. It's the avoidable cheating that should be 'come-down-upon'...
It is so silly (frustrating?) that I am getting this worked up over a free internet game, but apply that to the other side - how ridiculous is it to intentionally cheat/remove-the-fun-from/abuse a free internet game?
Still playing and hoping for change (again, GREAT game overall, zanz),
--rob77dp
The way I see it is that zanzarino has demonstrated he wants his game balanced and fair to acquire cards in, so he'll take steps against this since it's been revealed. Thus it's not worth letting the unsportsmanlike conduct of certain players bother me, because there will always be people like that in online games. Just trust that the developers will take appropriate steps and don't threaten to leave the game over the issue unless your problem is with the actual game designers, that's just letting the griefers win.
I'm past it now, and hopefully zanzarino and anyone that put/will put effort into Elements did not take my statements personally as I was never meaning blame on them or pointing the finger towards them.
:D
C'mon real PvP! :)
--rob77dp