Well, look, if it can do everything flash can, let me see you set up some spiffy stuff with XML.
Yea. And if its the same as Flash, why would I pay more money out of my pocket for TWO THINGS that do the same stuff.
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Well, look, if it can do everything flash can, let me see you set up some spiffy stuff with XML.
Yea. And if its the same as Flash, why would I pay more money out of my pocket for TWO THINGS that do the same stuff.
I worship it.
Well, being the SwishSitecheckMod...
Heh heh heh. :D
I worship Flash too, though. :p
double helix....
http://www.purifiedproductions.com/exp/dna_spin.html
speed it up...sloooow it doooown
dp
It needs buttons to work.
Can you do that with the mouse?
That example is not mine, but I am sure that it could be done simply by mouse location, just need to script it accordingly. You can certainly check for the mouse location and then use if/else or something similar....Quote:
Originally posted by ViRGo_RK
It needs buttons to work.
Can you do that with the mouse?
The SWiSHscript kiddies are already having a field day with the MX scripting tutorials here at FK, modifying them only slightly to function in SWiSHmax
david
Most of the features of Flash MX are really features of the player .. and an app that provides access to the object mode can use them. So, for example, if you export a SWF6 from SWiSHmax you can (say) use the line drawing API just like you can with FlashMX.
The point is not so much whether the two tools do the same thing. The questions that are more important to most are (in order of importance I'd say):
1) does it do what I need it to do
2) does it do it more easily than other tools
3) does it cost as much
In most cases SWiSH wins on those three points. However, for some of the more advanced scripters, Flash (a much more expensive tool) may be a better overall solution. But that does not mean it is bets for everyone ... and the gaps between the two products is closing.
Of course, in some cases, both SWISH and Flash together wil provide the best answer, as some things SWISH does more easily and powerfully, whereas other Flash may be preferred.
besides the overt advertising happening right now...
does it support XML?
if the Flash Player suports it (which it does) then it should be able to be done. However, at this time we don't have for(xx in yy){} .. which would limit xml. Should have it there soon.
Could you point me to a simple example to try? Preferably something I can do with local files (rather than have to upload things to servers etc) .. just makes things easier to test and experiment with :)
Exactly, why would you pay more for two things that do the same stuff? Seems kinda dumb, eh? One reason that SWiSH, in my opinion, is as good as Flash :)Quote:
Yea. And if its the same as Flash, why would I pay more money out of my pocket for TWO THINGS that do the same stuff.
try this one or this or this...
Be a man use Flash.
Thanks for the links
This code worked in SWiSH just fine (from first example provided):
NOTE that I had to use this.myXML.body... instead of just this.body... I'll log that as a bug (seem to be confused about what 'this' means in the DisplayData function) .. we are only in beta after all .. and get it fixed asap.Code:onFrame(1) {
stop();
myXML = new XML;
myXML.onLoad = _root.DisplayData;
myXML.load("demoText.xml");
}
function DisplayData(success) {
if (success) {
xmlOutput = this.myXML.body.childnodes.join('').split('<a ').join('<font color="#3333ff"><u><a ').split('</a>').join('</a></u></font>');
}
}
Haven't tried the other examples yet .. one bug at a time I think.
oo .. didn't need to have
myXML.onLoad = _root.DisplayData;
could just be
myXML.onLoad = _DisplayData;
as per original sample fla.
SWiSH Rocks!
If you use it right, like Flash.
I use both SWiSH and Flash and I say both have things that beat each other (does that make sense?)
Like SWiSH you can do animations really quickly (not the built in effects)
Flash has better drawing tools
SWiSH is easier to add actions and commands
Flash is more complicated but can do more things
Anyways I've been in Argentina for a month and kinda behind on things, where do I get SWiSH Max from? :D
:domo:
check the SWiSH Help forum Olly K......and welcome back :)Quote:
Originally posted by Olly K
Anyways I've been in Argentina for a month and kinda behind on things, where do I get SWiSH Max from? :D
:domo:
david p.
Whohoo! Thanks I found it :D
When do you reckon the final release will be? It's still downloading so I haven't played with it yet but I want the full version with export :D
Damn that evil trick, let 'em make movies but don't let 'em export 'em, so they must buy!
I'm sure it's gonna rock like a toaster! :D :D :D
You should go and hang in the public beta forum at SWiSHzone for all the goss, some examples are starting to flow there and everybody seems pretty happy. Brian over at SWiSH-Tutorials has some good stuff happening too.Quote:
Originally posted by Olly K
Whohoo! Thanks I found it :D
When do you reckon the final release will be? It's still downloading so I haven't played with it yet but I want the full version with export :D
Damn that evil trick, let 'em make movies but don't let 'em export 'em, so they must buy!
I'm sure it's gonna rock like a toaster! :D :D :D
Re: the export disabled....it is a beta, we are looking for bugs, a time-limited, export enabled build may follow...but the important thing is to find the bugs.
Anyhooo, see you over there on a SWiSH forum somewhere(I get nervous posting about SWiSH in the lounge...upsetssss the lizardssses and resssstlesss they be getting). ;)
david p.
Fixed for next beta .. so code that works is now like it should beQuote:
Originally posted by roger_onslow
NOTE that I had to use this.myXML.body... instead of just this.body... I'll log that as a bug (seem to be confused about what 'this' means in the DisplayData function) .. we are only in beta after all .. and get it fixed asap.
NOTE: SWiSH uses an onFrame() event rather than typing code separately into actions for each frame ... that means you can see and edit all your code for a clip (ie sprite) for all its frame and events at once in the one window.Code:onFrame(1) {
stop();
myXML = new XML;
myXML.onLoad = DisplayData;
myXML.load("demoText.xml");
}
function DisplayData(success) {
if (success) {
xmlOutput = this.body.childnodes.join('').split('<a ').join('<font color="#3333ff"><u><a ').split('</a>').join('</a></u></font>');
}
}
That's what I asked.Quote:
Originally posted by gerbick
besides the overt advertising happening right now...
does it support XML?
That was MY question, not yours ;)
Anyway, I already own flash!
Why buy something else that does the same thing? Answer me that.
So that means I get a free copy for helping out, right?Quote:
Originally posted by roger_onslow
Fixed for next beta .. so code that works is now like it should be
;)