w0w...
I decided to take out the attaching/deleting for curiosity's sake, and BAM! It's like 300 times faster!
I might need to slow things down now to keep the NES style going...
Printable View
w0w...
I decided to take out the attaching/deleting for curiosity's sake, and BAM! It's like 300 times faster!
I might need to slow things down now to keep the NES style going...
I take it that the attach/delete code was for the tiles? Does that mean all the tiles in the current map are on screen at the same time now? and are all scrolled at once?Quote:
Frag - I decided to take out the attaching/deleting for curiosity's sake, and BAM! It's like 300 times faster!
Either way, good to hear it's going faster :) You able to upload the new swf so we can see it in action? I wouldn't mind seeing the speed difference. It was going incredibly slow before.
Note: gotoAndStop engines are faster than attach/remove ones.
I uploaded it to the same URL as in the first post =)
It does indeed run a lot faster but I see you now have the entire map generated and scrolled. That'll be a problem if you have really large maps. Since it's definitely something that was wrong in your attach/remove code, you might want to post it so people here can try and see what needs improving/fixing.
The conversasion is much better now. YEAHHHHHHHHHHHH!!!!!!!
Okay, I made a really big map to see if it makes a difference. I don't really notice it, do you?
edit: er, I tried it on my laptop and it does this weird skipping thing :confused:
I tested it on a Celeron. It goes slower now with the larger map and semi-locks up for a second every now and then. On a 1Ghz machine though i'm betting I wouldn't have slow down at all (not home right now so can't test that).
Looks good. I wish the walking was faster. I don't even recall Dragon Warrior being that slow.
Please get this past engine stage... story, a couple scenarios, saving. I'll be happy then.
Er, becuase my goal is to please you?
So far I'm liking it. The conversation function is pretty good. It'll be great to see this as it progresses. It came out pretty good the way you've got the characters following one another.
Your map format is terrible, to be blunt.
You have the right start with the joined array with ,'s so now join each row with a |, and then you can have your whole map in 1 string.. In your case, your display map in one string, and your collision map in another, and if you wanted to go the extra step, you could join both of them with a # for even more stylee points.
Anyways, just trying to help =D
furthermore:
you could compress lines such as 1111111111000000001 to 10x1,8x0,1
That's just temporary. I'm working on the map editor right now so I'll never have to see the messiness :D
I'd really like tosee that, but got message:
"Oops! Flash file not found!"
I re-did my site so the link got broken, but now it is fixed and working.
very cool menu! Just make sure you can click up and you end up at the bottom. I would really like to see this as a proper game with a good story line. But take it slow, build up on the engien and keep the story in the back of your mind :)
Ihoss I changed the menu to how you suggested :D
put a link on this page too, so I don't have to switch back and forward :p
:D
What are the things following you?
Now for some suggestions:
-animated tiles
-walls (or stuff that you can walk behind)
-keys for doors so you have to walk around to get the keys (the you don't need a map bigger than what you have for some very long game play)
-saving