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As far as I know there are no real 3D functions in flash player 8 but I believe there is some package contained in the flash development environment to make things easier for flash users.Quote:
Originally Posted by M@xHe@droom
Of course the matrix functions can help out. I don't know if the example you saw used perspective or an isometric grid. Can you point me the example ?
I think skewing can help when using an isometric grid.
Here's a simple example (not by me) that isn't true 3D but may give you an idea
http://www.senocular.com/pub/flash/8...ewedfloormouse
Wilbert
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Looks good.Quote:
Originally Posted by M@xHe@droom
As for skewing. I think you will be able to calculate the angle when scripting.
Here's a very simple example on how you can skew using actionscript (flash 8, no angles).
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I also tried the DisplacementMapFilter for perspective but I haven't got it right yetQuote:
Originally Posted by M@xHe@droom
http://www.waterlijn.info/km/endless%20road.html
It's an endless road composed of 32x32 pixel tiles picked at random order but the perspective isn't right yet.
I think once you get the hang of porting existing flash8 code to KM, it comes faster.
This one applies a random perlinNoise effect on button click.
http://koolmoves.kicks-ass.org/Bitmap2.html
It took a bit of code cleaning to get the macromedia example to run in KM. Now that I know the code differences, I'll come back to the whole subject later.
Nice example Chris :thumbsup:Quote:
Originally Posted by Chris_Seahorn
I know how to port code to KM just not where to find it.
Most of it are .fla files I can not read. Do you know a site where one can find pure actionscript examples ?
I know what you mean...seems a lot of the known examples tend to hold their source code. I've also come across a few that onload the script with includes so you can at least read the included AS in notepad. I've been digging right through Macromedia examples (use the search...you will find more)....
http://livedocs.macromedia.com/flash...=00002174.html
I have a funny feeling a few of us will be running to the local bookstore to get the scripting we need from current flash8 books. My demo runs out in 4 days and from what I see in the GUI, it's not worth the cost to upgrade my MX2004. Any differences from 7 to 8 (at least for my code habits) can easily be handled by Koolmoves and any scripting needs we have I'm sure can be had from books or articles and Koolmoves just negates the need for the upgrade. Really impressive little app we have here with KM.
My whole reason for being here was the fact that Swishmax is still trapped in flash6 and I wanted the new uploaders without having to wait for Swish to pull their heads out of their #$%es and without having to shell out another couple of hundred to upgrade Flash. We hacked the version bit to trick flashplayer from 6 to 7 but that doesn't fly with flash 8 code and the compilers would bugger before you even had a chance to hack the bit. Koolmoves delivered for a lot less money than the upgrade cost. Any other flash 8 enabled code KM allows me...is cream in the coffee....I got what I wanted already ;)
Any of you who have had to rely on html based forms that also had to integrate with a flash/sql/userbased system know what the new uploaders offer.
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Simple tiling demo at 60 fps (it doesn't store a map; when you move back the tiles are different. it's just to show the speed of flash 8). Click to set focus and move the arrow keys.
http://www.waterlijn.info/km/tiles.html
For some reason FireFox cpu load is much higher compared to Internet Explorer :confused:
Hey you're not kidding HUGE cpu load difference.
Brants, that endless road could be a simple water faucet.
Just have a bunch of blue- tiles and a faucet at the top.
Just another Kool idea.
Here is a good example of why this topic is so interesting. This puzzle uses external images and the image is diced and manipulated at runtime. Finish the puzzle and watch to see the filters kick in. This is a direct port from the macromedia example for Flash users...only now it's KM ;)
http://koolmoves.kicks-ass.org/BM_bitmapdata_puzzle.swf
Just about anything you throw at it...KM can do it.
This is a Quasimondo port of his cool helix to KM 5.1:
http://koolmoves.kicks-ass.org/helix.swf
I got Flash Professional 8, and I have to say, it is impressive.
I got flash pro 8 too but for the best buck/learning curve koolmoves whens by far also the supports are crazy there might be a lot of forums/websites for flash but I havent seen support for a program till i got KoolMoves.