erm,first i stated the difference between games which are played a lot for a short while because they are good for a coffee break or there´s a lot of media hype around them and the really good games beeing played a lot for a long while.Quote:
Originally Posted by Boombanguk
I didn´t speak about the point if either of those is free for the player.
quality games can be played for free by the player just like crap games can cost money via download or the other way round.
Yeah,people like free games but many people like quality games more than crap games.
And if you think people only like flash games that are free,no matter if they are good or not,tell me why there are so many of heli3 fans (fansites,comic contests and what not all) and then for crap games there´s not such a fanbase normally (even if they are free for the player,too).Obviously quality makes a difference if hype/promo for products is equal.
Gaming portals make their money in several ways,yup,advertising is just one of them. They also have games for download (for a fee),some have memberships for a fee and others also offer games played by paying real money fees per play (for example casino games).Quote:
Originally Posted by Boombanguk
Sure a game that is totally free for the player is normally played more often than one which costs the player money. Still you shouldn´t underestimate the amount of people who actually really buy download games;on some high profile sites they make tons of money with that business sheme.
yeah,now you nailed it. Developers should either ask for more money for their one time licensing return or ask for a percentage on returns the game site gets with the game (though the later is hard to proove and to negotiate on as you´d have to negotiate on possible future returns).Quote:
Originally Posted by Boombanguk
The problem on that point is that many game developers underestimate/don´t think about the amount of money a high profile game portal makes with their game if its played a lot for a long while.
That´s one of the reasons i support mochibot so heavily;it shows the developers,just like the clients how much your game returns in traffic.
Think about the amount a site gets per view of a banner,multiply that with the amount of views your game got and you´ll see how rich you could have gotten with one high quality/often played game if you got a split per play or a serious amount for the licence.
There´s surely a serious amount of players who think like you. But there´s at least an equally huge amount of players who play more web games than the play console games. (Either because they are in ages or at places where its not that ideal to play console games or they just don´t feel comfortable with the current console generation´s games or aren´t into getting hardware to enjoy software or maybe the basic fact that they charge gameplay and fun as more important than graphics/presentation).Quote:
Originally Posted by Boombanguk
There´s a serious amount of people who enjoy puzzle games or games in the retro feel of old console games or just not brutal games with realistic violence displayed as in the current console gen.
Next you´d wonder how many people loved the 2d era´s console games but simply don´t like playing 3d 1st person view games or generally 3d games.
Next,did you know that in xbox arcade there are several games which started out as web games and now have high download/sell rates via the xbox arcade?
erm,any reason for what you throw up into the air?Quote:
Originally Posted by Boombanguk
If the development (not even talking about profits here) of a high quality flash game costs 20k (for example),a game portal pays that amount (which is still ridiculously low compared to what it will probably earn with the game),then the game gets played by 200 million people in a year,gets a massive fanbase of returning players also passing the portal´s link on and making it more known,for whom is that bad?
Sure,crap games should be buyable for lower than high quality games where the production time alone is reason enough for the cost,but well,it would actually be a good thing for the reputation of web games if there were fewer games but in return the existing ones had higher quality in average.
sure one can create certain game types nicely in flash8. still you´ll have difficulties in creating smooth running games which involve a lot of code execution per frame refresh. With as3 and the new vm the overall code execution speed is massively improved,so games with heavy code chunks per frame refresh (for example things where you have lots of physics simulations or pathfinding) will profit a lot from the heavily improved code execution.Quote:
Originally Posted by Boombanguk
Still it won´t be the ideal plattform for 3d games even then ,so i was speaking about 2d stuff.
