Originally Posted by VENGEANCE MX
Here's a scale of framerates:
11 fps - consistent speed on PCs and Macs
12 fps - half speed that eyes normally see motion at; basically double-framed professional animation, also default framerate in Flash for this reason
16 fps - speed at which eye can perceive things as a constant motion rather than a series of separate frames; minimum acceptable speed for a game to play at
21 fps - consistent speed on PCs and Macs
24 fps - speed at which eyes normally see motion at; used in professional animation and projection cinema, best if you want to show organic movement fluidly
25fps - PAL video broadcast rate
30fps - NTSC video broadcast rate
31 fps - smooth, consistent speed on PCs and Macs; used in the vast majority of Flash games, and also about the highest speed you can reasonably expect the Flash Player to keep up
50 fps - framerate of PAL television; (Broadcasts use up 2 frames to form one image, so then a PAL television broadcast is actually 25fps); Console video games don't need to combine 2 frames, so they are capable of using the full available frame rate (50fps) if optimized properly.
60 fps - framerate of NTSC television; (Broadcasts use up 2 frames to form one image, so then a PAL television broadcast is actually 30fps); Console video games don't need to combine 2 frames, so they are capable of using the full available frame rate (60fps) if optimized properly.[/B]
120 fps - maximum framerate in Flash, only usually used in speed experiments