Quote:
Originally Posted by VENGEANCE MX
:confused: We just downloaded the new version of Safari for pc and the game works.
And ... the vb script is only used in internet explorer. For other browsers the detection is in javascript.
Printable View
Quote:
Originally Posted by VENGEANCE MX
:confused: We just downloaded the new version of Safari for pc and the game works.
And ... the vb script is only used in internet explorer. For other browsers the detection is in javascript.
Much better. Now... you might want to consider putting this line of script at the start of your swf somewhere:
Stage.scaleMode = "noScale";
That way it won't stretch the swf to fill the window (which slows things down a lot, and makes bitmaps become very blurry).
Sorry, we like to play the game fullscreen sometimes and some game sites put the game in a little 640 box so we can't change the size in the swf file. But we just added a page http://www.funnytowers.com/nodetect.php That should solve the problem.Quote:
Originally Posted by VENGEANCE MX
Ah yes, much better. :)
I have no problems here.
We installed all old flash player versions in internet explorer and found that the game bugs in IE with flash version 9.0.28.0.
We found them at
http://kb.adobe.com/selfservice/view...4266&sliceId=1
( thats handy to know )
We had to uninstall the flash players and start with the lowest version up.
Version 9.0.16.0 did not install or work at all and version 9.0.28.0 finally recreated the problem.
The game crashes when you let the time run out at the first level.
Thank you for your posts.
We found that you can't create a movieclip which is not preloaded in the first frame in version "9.0.28.0".
So:
lostthegame = new SLostTheGame();
addChild( lostthegame );
is just not there. We switched to cs3 because it gave more errors and this just does not give an error. The movieclip just does not show.
But now we have 2 new problems;
1) Users can't logon, it is a 2 trap rocket, first logon to create a php session and than logon to the xml server thing. The first part seems to happen but the second part ..... it should happen in the response event.
2) All movieclips containing components exploded after the game. I'm removing and adding movieclips from and to the display list all the time, the only additional thing is that I force a gc at the moment the game starts.
We think we have to skip version "9.0.28.0" and extend the version detection to warn users. We just got into some debug horror and any change we test in an other version could break version "9.0.28.0" compatibility.
lol that's insane :D
:( This is absolutely not "Funny". But it's around midnight here and we have to sleep. We will get back to the debugging hell tomorrow. For now users just get a "You need a flash player version higher than 9.0.28.0" messages.Quote:
Originally Posted by swak
Tomorrow I will put "Please export your flash registry keys and send us an email" on the page :D
New ActionScript 3.0 components for Flash CS3 Professional do not function correctly in versions prior to Flash Player 9.0.45.0.
Display objects instantiated by the playhead entering a frame because of a gotoAndStop command (or similar action) incorrectly process actions on frame one. (189490)
EOT
Off-topic: Does EOT mean end-of-transmission lol?
You know your classics :) .Quote:
Originally Posted by Cortana
The topic about the unknown flash player bug is closed; now it is a known flash player bug. :mad:
But we like to have more remarks about the game.