To add to Al Capwn's topic, you can also use the burn & dodge tools in Photoshop to give depth to your object (burn & dodge are shadow/highlight tools).
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To add to Al Capwn's topic, you can also use the burn & dodge tools in Photoshop to give depth to your object (burn & dodge are shadow/highlight tools).
Yeah, "render clouds" doesn't produce anything looks like real clouds at all. It's a very useful tool for other things though.Quote:
Originally Posted by samvillian
But if you want realistic looking clouds, I suggest looking into terragen or bryce or tools like that.
Firey effect in photoshop.
What you do is have black and white colors, go to filters render clouds
then go to filter render difference clouds
then click cntrl F like 8 times until you have what you like
http://img178.imageshack.us/img178/9364/cloudsbfkt5.jpg
thats what i ended with.
then go to image > Adjustments > Gradient Map
http://img442.imageshack.us/img442/2...udsinfooh5.jpg
thats my stuff, but you should change it for a better effect.
then i got this image:
http://img183.imageshack.us/img183/4170/cloudsafrm7.jpg
i guess there could be a use for this
I used this method in the past:
http://www.lunacore.com/photoshop/tutorials/tut008.htm
http://www.oman3d.com/tutorials/phot...xplosion_deez/
it usually comes down to a greyscale cloud layer with color dodge as mode while a colored blured orange blob is beneath it.
I am sure this tool does it similar:
http://www.geocities.com/starlinesinc/
If you want explosions and other particle effects, particleillusion is a great tool. Not free though, but hey, photoshop isn't either. And it's worth it's price (esp. the light version).
dunno cash for such a tiny tool- photoshop is something people use every day- something like perhaps a few times a year.
I stumbled on it today as well - it looks nice for what it does but if you have After Effects, Combustion or some other FX tool you can do the same- and even create templates for it.
My two cents:
NEVER use these fonts:
MS Comic Sans
Times Roman
They look like ***** and scream "I am a NOOB!"
I used it recently :) But it was on a site where people could choose a font for something, and we added comic sans for laughs.Quote:
NEVER use these fonts:
MS Comic Sans
Blink : why use that if you can achieve roughly the same effect using bevels and drop shadows?
i reckon photoshop bevels and drop shadows are WAY overrated. they are too fuzzy and never end up crisp enough for me.Quote:
Blink : why use that if you can achieve roughly the same effect using bevels and drop shadows?
with the exception of the last render you can also apply those effects to dynamic text.
finally some people just cannot afford the price tag for photoshop.
I was talking about the flash filters.
haha. well i'm a silly bugga then arn't i :)
If your budget is too low for photoshop you should try Gimp so far I have not seen any effect (that I've used) in adobe that cant be reproduced there. And is free! you just have to get used to the Gimp weird user interface (it uses external windows outside the main app)
Pretty much is the equivalent of blender 3d to 3dsmax.
Definetily I agree, also theres no good reason to do so, there are tons of free fonts available, check BlamBot for some extremely good ones, unfortunately they are only free to use in non-commercial projects. But they are not expensive (is like $20 each), and you probably will only need one or two. (yep, they are THAT good)Quote:
NEVER use these fonts:
MS Comic Sans
Times Roman
Hey btw, Shawn Hergreaves just posted the other day a very good tip want to know how to make a game look proffesional no matter how simple it is? easy, use transitions. Dont believe me?
Go ahead, create a simple pong clone leave it alone, copy it to another file create a menu on the beginning (start game, exit), transition to the game and play it, which one is more enjoyable after 10 minutes? Now add some other transitions a game over transition, a level passed transition a you win transition (don use the same transition get creative). Keep in mind you havent even touched the pong code, but the one with the bows and ties "feels"/"looks" better. Transition can also be applied to buttons, menus, just make sure they are not intrusive after a while. (nobody wants a 10 minute transition into every game)
Agreed! I saw some awesome transitions in this little game about toxic waste the other day...
Who in their right mind would not believe that? Some simple transitions can do wonders. Also, have mouseovers on all buttons. People like it when things move, it's a lot cooler than just looking at a static image.Quote:
Dont believe me?
It's true transitions, mouseovers make a website or a game look very professional.
I still think that beeping lights, sound fx, particle effects, bitmap drawing, and transparencies.
It`s all about making it look stylish.
I saw this website the other day.
http://www.2advanced.com/
It's a cool example of how a good menu should be.
Edit:
Btw http://www.pslover.com/ and http://www.worth1000.com/
BEST photoshop tutorials.
www.good-tutorials.com and www.tutorialized.com both cover a broad range of platforms, including flash and ps. Worth a look. (I use it for inspiration!)
"Agreed! I saw some awesome transitions in this little game about toxic waste the other day..."
Thank you very much guvnor :)
Transitions do add an extra level of love to a game and are straight forward to do. Even a simple cross fade can look nice. Just pick a transition which is right for the game, you may have a really cool effect which just looks out of place in a certain game, and will jar rather than make the player feel the love.
( As an example, http://www.cartoonnetwork.com/games/...bot/index.html the transitions are just an ultra simple tween, but imho look great 'cause they fit with the whole super hero theme ).
I love these transitions which I saw the other day too,
http://www.nitrome.com/games/gogoufo/
And they're pure coder ones, no one will need an artist to recreate that kind of effect, and they just fit perfectly with the game which is all about nice quick precisie movement.
Squize.
While making my new game I came into a simple way to make nice clouds, here it is.
You just have to design one ball and then you use copy/pat/resize. Very easy (sorry for "balss" in the image).
http://i272.photobucket.com/albums/j...makeclouds.gif