Thanks for the positive feedback on my stuff guys. The quake-a-like engine is on the back burner, it won't be possible to return to it until-mid march at the earliest. (And in reality, much later than that - I will be devoting time to writing my dissertation instead). Instead of updating quake, I am currently working on another project called "Pinball Racer". There's some neat 3D stuff in that project too, four viewports makes for some extreme performance requirements. Forum search will pull it up. A substantial update is coming soon on that project.
The doom-a-like engine is in end-of-life.
Try out these demos. On my box, drawing horizontal scanlines runs at 125 FPS, but drawing vertical scanlines runs at about 13 FPS. I would like someone else to confirm this too so please tell me what you see.Quote:
p.s. I can not reproduce that thing with drawing vertical strips taking more time. do you have an example isolated from the rest of your code?
/threadjack over i promise!
