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Fall_X... bitmap collision? Oh yes, I understand now... I've re-read one of your old message, you are using bitmap detection for sloppy tiles...
For all tiles actually. My platform code doesn't know what kind of tile it's on. It just asks my world for a few points if there is something there... and if there is, it moves back the way it came until there is no hit.
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In my case, I have an array that stores the data of the irregular tiles. I'm also able to have any possible shape, since the array stores for each "row": how many blocks (or free tiles) you have in the 32 rows of the tiles (if it's 32x32).
Not sure if I'm following... but if it works as I think it does, it's a similar system, except that you use an array of 32 numbers per tile, and I use a 32x32 image. You have the benefit that you can add other stuff (angle, type of surface, etc) in that array, but I could always extend my system so that I store these extra properties per tile somewhere...