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I use Flex (not the framework, just the coding environment) to program all of my games and I will NOT go back. It has way too many benefits over using the Flash IDE. Yes there are a few things you have to deal with but the benefits outweigh the downfalls if you ask me.
I created a video about this if you want to learn from my mistakes and get started :P
http://cheezeworld.com/how-to-use-fl...only-projects/
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Has anyone tried using MXML for their custom game classes? I'm curious as to whether it's a viable option for behaviour decorating? E.g.
Code:
<ns:Runable speed="10" >
<ns:Shootable firepower="25" weapon="Sausage" >
<ns:Hero name="Dr Drillhead The Third" renderer="{ViewFactory}" enterFrame="heartbeat(event)" />
</ns:Shootable>
</ns:Runable>