Why don't we get some constructive criticism as well?
I felt that I did a good job with the technical side of my game, all considered it was a pretty ambitious genre for the time span but I had a hard time building a really fun game around it. There really wasn't much more to a top down space shooter than running away while holding down the mouse. The thing I liked the most was the electricity shooting and targeting. It looks pretty cool and was cheaper both in coding and performance than keeping track of a bunch of bullets.
