A very basic (and I mean basic) usage example would be:
1. Drop Spectrum Analyzer onstage using GUI component chooser/Mouse.
2. Load an mp3 with as3 (as3 example below)
import flash.media.*;
import flash.net.*;
var _sound:Sound;
_sound = new Sound(new URLRequest("World.mp3"));
_sound.play( );
stop();
3. Run movie. Watch Wilbert and Bob's analyzer dance :)
Every component is a class now (human readable text .as files that can be edited in any text editor) so you can extend and alter them in ways you never could using the version 6- components. Before...what we got was what we got and we nagged poor Wilbert for tweaks. Now...Koolmoves is a foundation for extensibility and gives the end user more power, more flexibility and the ability to specialize their Koolmoves authoring to fit their needs with customized classes, components and other things.
