@TOdorous : I realize that...My next step was adding barrier animations so you can see if it's broken, instead of walking over to it and checking. Also, the zombies do go to the barriers first, IF it's not broken down. I admit, that then, the AI sucks, since if their barrier's broken, then they just follow the player. A node system will be next (Actually, I'm redesigning the whole game...
(Plus, my game isn't even that solid of a shooter)
@M4R7IN : Sure! I'll just clean up the library, and add comments!
