Quote:
Originally posted by marmotte
yes, i was wondering how to put up the combo possibility. now i've found one, but... well, it's not perfect. what do you suggest? oh yes, i can give you combos of the moves for ryu, of course, but... can you show me how you'll do the hadoken example (that combo is down, down+right, right, punch)? i tried it, but without success. as for the moment, my combo system is "too" perfect, i mean if we don't press EXACTLY on the correct keys, the combo isn't possible... not that easy to handle the down+right direction in a combo... also some combos must have a key release, some no... pretty hard in definitive. so if you have the time, can you tell me or show me how you'll code the hadoken? thanks ^^
i'm using arrays, of course.
using arrays is good,i´ll test the newest version of the game in a min to see what you mean with the problems your combo system has .