exactly, markp.com
i'll do the attack animation tomorrow, maybe; the little guy will throw some shuriken...yaaaay!!!
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exactly, markp.com
i'll do the attack animation tomorrow, maybe; the little guy will throw some shuriken...yaaaay!!!
marmotte - that guy looks HEAVY! (means wicked in London slang)
Damn, Twin Dragon style game will do the trick for that character!
I noticed you used _xscale to turn him around... Will this work with the shadow you have on his head?
I'm no expert! :)
Looks amazing anywayz!
thanks The_Xell...
twin dragon!!! you are right! if i remember correctly, there was a blue guy and also a red guy, am i wrong?
i used _xscale, and of course the shadows don't change ^^ bah, for the moment it does the trick...
i just read your signature :-((((
too bad your forum is empty... your site is so well designed, i like it a lot, really. and your forums are so well done (colors, icons, little details).
too bad. did you do all by yourself? are you a graphist by any chance? the answer has to be yes. if no, you can change your current job and design websites, creat video clips etc...
(mmmh, to be honest your startup screen with the bear is not as good as your site. in fact i don't like it at all ^^)
lol!
The current design is temporary! I will be making the site in php and flash soon. I hate using IFRAMES......
Thanks for the comments! (the bear will get you! :p)
Ur right about twin dragon... it's like street fighter
Good Luck, and keep those graphics coming!
That looks great marmotte :) .. can't wait to see him in one of your cool games :D .
The_Xell
mmmh, i think twin dragon was also an old platform game (arcade, nes), the fighting part was more... N64? i don't remember.
i think... he's dead.Quote:
the bear will get you!
vont
thanks. i hope to finish it at least 25% this time ^^
RipX has a lot of advance; he's able to create an entire tile based game, plus he already have a working engine...
daaaaahhh!
Marmotte, it really aint difficult to make a tile engine, I'd love to help you do it too. Goto www.outsideofsociety.idz.net and check out the tutorials by Yellowman and if there's anything you don't understand drop me a line on my email and i'll explain it fully! I don't want to just give you my source code otherwise you'll do a copy and paste and never actually learn how they work! :D Klass told me that once, and now I know the way they work, I'm glad he did! :)
RipX
that's not my intention at all... in fact i know how a tile based game is done... but i don't know, i generally like to have the visuals directly...Quote:
I don't want to just give you my source code otherwise you'll do a copy and paste and never actually learn how they work
well, i'll give it a try... thanks for your help anyway, RipX
No Problem, but if you get stuck on anything shout me, i'm sure we'd work better if we could ask each other if we get stuck, I think that's when most people give up on a project?!?
I think i'm going to start designing my tiles now!
RipX :)
:o @ ripx... sure looks nicer than chop suey :(
Thanks, but don't put yourself down, I've been doing this stuff for 2 years! Plus Chop Suey is totally different! :)
Heh, I've made so many sacrifices to keep that game running at 60 fps ;)
I challenge anyone to tell me the positions of the tiles!! If you can seperate them with 1 pixel and post a new gif and i'll tell you if your right!?!? lol
http://board.flashkit.com/board/
RipX
Rip, ure tile skilz are handleage :D
I don't know what that is, but thanks! lol
please stop RipX! :p
your are motivating me to create my backgrounds now. no, i cannot!!!! arg, i have an important job to finish! nooo!!!!
Rip is peer pressuring marmonette
I have a mental block of what to put in the background that scrolls at the same speed, like a tree or lamp post etc. I'm thinking.... I'm thinking.... lol
RipX
Anyone got any ideas what I could have on the current layer in the background???
http://www.mastersystem.org/misc/preview02.gif
RipX
oh wow - i feel shamed that ive been missing out on this thread - both ripX's and marmotte's work are really cool!
marmotte wouldnt do that - i mean look at all the code he's giving out, so generous - and really well structured, i guess you're down with OOP eh marmotte?Quote:
I don't want to just give you my source code otherwise you'll do a copy and paste and never actually learn how they work!
taking AP java next year at my HS - skipping the prerequisites with a recommendation! wooooo! all with the help of my secret game(its secret) - no one has seen it except for rip who got a little peep. watch out for it before it gets too cool!
rip: a FROG(alien sorry) eating stars in space with purpple stands for the grass covered bridge? what have you been eating? shrooms :D ?
lol, thanks, LSD has soooo many uses, but it doesn't compare to the purple tree i'm drawing! :D
Well, it took long enough, but I think it's pretty much done!
http://www.mastersystem.org/misc/preview03.gif
Comments welcome! :)
RipX
the deadly red x strix again!
damn!!!
i only worked on it around ten minutes, because of my job. so here's a very preliminary example... i have now to finish my work until next friday and i'll have normally a lot more time! i'll polish my gfx soon ^^
(just to let you know, i love that old looking gradiants ^^)
http://www.marmotte.levillage.org/_exchange/running.png
RipX, i need your expert advice about something;
i just took the OutsideTheSociety fla file, and i tried to adapt it in 320x224, keeping the tiles at 16x16. it just seemed very slow (slower than the original 160x120 window size i mean). Then i tried to do like i do generaly: all the graphics are attached first (each tile is a 320x224 format, so a full window size), and the scrolling was faster. i think i'll mix art based and tile based method, like i do generally (although my open sources don't reflect totally that method, since graphics are large bitmaps instead of "packs" of bitmaps)...
Yes, the reason it has slowed down is purly because of the number of mc's that are scrolling, I personally am using 32x32 pixel tiles as this is pretty big in terms of tile size but runs much faster! Also the outsideofsociety tutorial use the attch and remove mc methos which is much slower that the gotoAndStop or _visible methods!
RipX
http://www.mastersystem.org/misc/preview04.gif
^ Working on the background myself! :D
P.S. the image I last put on is the actual size of the game!!! 256*192 - I'm still interested in people's ideas too!!! :D
RipX
thats looking great gary! you have a very good style for your game. are u drawing these from something or are you just making up the shapes?
i'm sure gary is inspired by... sonic!
and he has a lot of advance...
Although I've been looking at Sonic screenshots, megaman, mario etc, I have fed from them all. I found the sonic tiles to be far superior to any of the others and am getting alot of inspiration from the methods used in Sonic 2 in particular(which by the way, is my favorite game of all time)! - I have not directly copied anything other than some of the techniques, like the grass, but then I've also incorporated my own style into them!! I don't feel i'm copying the tiles at all cos I'm looking at the levels and just getting inspiration, for example, I've never seen that style of tree in anything, I was simply inspired by the flowers and the want to make everything look magical!! :D
Although yes, Sonic is a big inspiration, and so it should it's gorgeous! ;)
RipX
As in the last post, i'm drawing each of the tiles, making up the shapes!!Quote:
Originally posted by fospher.com
thats looking great gary! you have a very good style for your game. are u drawing these from something or are you just making up the shapes?
i had several minutes left ^^
i'll add some more details later, particularly the ground with flowers.etc...
now i absolutely need to finish my other work!
http://board.flashkit.com/board/
Wow, marmotte, that looks great, keep it up man! :)
thanks RipX...
it's absolutely not optimised (all gfx are put as is in the timeline, later they will be attached on a load event). but tell me if it's smooth...
(for the moment it's smooth with my old mac G3, so...)
http://www.marmotte.levillage.org/_e...e/running.html
My computer probably isn't the best to test it cos It's very very fast and scrolls nearly everything close to full speed, It scrolled very smoothly indeed, but I will say one advantage of using tile based over your art based, the hitRoutines could be faster and the overall file size should be much smaller using tile based! But not taking away from the excellent work you've done here, it seems to be running beautifully!!
RipX
thanks for testing and for your comments.
about the hittest thing, i'm thinking of two ways;
1) only one hitTest with all graphics elements, like i did with my bubble bobble conversion for example, which is still smooth with my old mac (there's no scrolling there though)
2) like a tile based game, using arrays. it's supposed to be fast.
about the file size, i'll try to use some kind of tiles method anyway... but i have to think now... plus add the missing animations (character + background), add details...etc
pretty long work is still awaiting us :-(
RipX, are you testing if 2 sprites (character and enemy) are colliding also with an array?
About the enemy collision, I will give the enemy a boundry and if the player boundry is within the enemy boundy, that will act as the hitTest! Kind of manual hitTest! :)
I know it's laborious work but i'm sure it'll be woth it!!
RipX
man just a little more and i will post my demo - i fixed the bugs - just need to fix up the lives a little!!!! hmgrrr! cant wait to show what i did to you two!
errr that manual hitTest you speak of sounds a lot like flag-shaped :pQuote:
Originally posted by RipX
Kind of manual hitTest! :)