Originally Posted by webgeek
Pretty much everything necessary to recreate the code is discussed on the first page or two of this thread. To be completely honest, AS3 might make this whole approach a moot point. For the average Flash game, I suspect AS3 is fast enough to use A* directly. In commercial games, this is used on gargantuan maps with thousands of tiles to a side. Where even something like A* in C++ will be too slow. Unless you plan on making something like that, I'd suggest trying out AS3.
Hmmm. Maybe I'll play with A* in AS3 to see how fast it really is ;)