Sparetimez,i moved your thread to the right place,by the way,very nice character artwork =)
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Sparetimez,i moved your thread to the right place,by the way,very nice character artwork =)
I haven't been up to much flash work lately. Though this weekend I did start work on a top down shooter engine, no graphics yet, and an awful lot still to do on it. http://www.draconnect.com/~twitchy/ss1.html .
Its the first time I have managed to get my head round and implement a full tilebased engine. I am pretty pleased with it so far, I wrote all the enemy movement and line of site myself, which I thought was quite an achievement, though then I look at all your work and realise its actually quite poor compared to what you are doing :(
Also I just noticed its pretty similar to what Sparetimez seems to be doing.
Martyn
Thank you Tomsamson for moving it.
Best Regards
Rosenkrantz
What am I working on?
http://www.spriteattack.com/images/h...er_running.gif
http://www.spriteattack.com/images/h..._canyon_2d.png
heliATTACK 3 of course. After the success of the first, I'm obliged to continue.
You've already seen the editor that tomsamson is working on.
So far it has a number of spunky things.. The normal HA2 things.. like hyperjumping/timeDistortion.. but new powerups and weapons (Hand grenades! w00p)
The engine is nice and awesome, using a new technique, each tile can have any number of properties, which allows easy creation of things such as one way walls, angled floors, destructable tiles.. and any combination there of (eg. angled floors that can also be destroyed)
The aiming of the character is amazing.. and again, have the thank DayDream for his amazing graphics.
oh, nice ^_^
the character is a lot better than in HA2 (animation and gfx)... but for me the overall gfx don't have enough colors or... what? all is red, there's nothing green, blue etc... (except the sky of course)
other than that it looks great! so now it looks more like a platformer with scrolling, or am i wrong? (oh btw there's a little "metal slug" look in it)
edit:
btw if it's time to show some animated gifs, here are some ^_^
http://www.marmotte.stimunation.com/...jo_running.gif
http://www.marmotte.stimunation.com/...jojo_stand.gif
http://www.marmotte.stimunation.com/..._e01_stand.gif
http://www.marmotte.stimunation.com/...o_e01_walk.gif
http://www.marmotte.stimunation.com/...o_e02_walk.gif
http://www.marmotte.stimunation.com/..._e02_stuck.gif
A very megaMan-ish run!
The canyon gfx are still under construction.. but as its a canyon there is alot of red. It wont be the only level, but Im pushing for some shrubbery.. We're going for more realistic than lots of bright vibrant colors, so the saturation will be toned down.
HA3 will be a proper platformer (even though HA2 had scrolling, there wasnt levels), and yeah, I wanted a tinge of metal slug.
Oooohhh. Shiny! :D
-pXw
well, if i remember correctly, when i wandered inside the grand canyon and had a lunch at the top of it (how lucky i was, it's just fantastic; with the helicopter and all (beware, heli attack!!!!)... but oh so expensive), it wasn't that red everywhere. maybe i'm wrong though... but there are things more gray and green-gray (grass, rocks)... but yes, it was very red everywhere... ^ ok forget all that, the gfx are great as usual :DQuote:
but as its a canyon there is alot of red
about megaman-ish, yes it was a good inspiration :) not from megaman itself but very close...
oh, and it's nice to hear about metal slug... what a fantastic game...
any release date or something?
:( All your games look so much better than mine :(
Im making an Educational French Rpg-style Game... Ive got the main engine fairly well done.. Still need to do a little work on my inventory, but the stats, level, rank and spells are working, along with movement. I also havent put in my hitTest()ing just yet, although i should get onto that fairly soon or else im going to be stuck with that at the last minute, and that takes awhile to formulate. Anyways, heres a screenshot, as you can see im not that great at graphic design. Although, im only 14 so i guess its ok for my age, and the fact that i just started flash in the summer...
http://www.geocities.com/phlook_13/Defi-Screenshot3.jpg
Well, .., we're still working on this small game ;)
The game is allmost done, release is pretty near..
Boardlink
Homepage
Some pics:
http://xtender.mip.mikemth.de/gordon/gallery/cg_043.jpg
http://xtender.mip.mikemth.de/gordon/gallery/cg_037.jpg
Not it supports external Dialog Files ;)
http://xtender.00network.org/forum/hl2d_ch.jpg
Let's bring this little beauty back with some self whoring :)
http://www.shoah.co.uk/sn/grab2.jpg
MJ-12 xxl
...soon...
Squize.
Uh ohhhh! Look whats been brought back from the depths! So come on guys - its been a while... I want to see some fantastic new screenshots / demos or some tantalising info on your upcoming productions.
While your at it you can look back through this thread at all the games from last time and the original, which can be found here
I do love these threads. It's nice to see how long things actually take to develop.
As ever nothing has gone to plan, hence the lack of MJ-12 XXL, and even Thrustar
Anyway, JBJ reskin due to go live ( At last ! ) next week.
A cheeky little play for cash game ( I can almost hear the hackers lining up now ).
Chimbo's Quest
http://www.shoah.co.uk/fk/chimbo.jpg
Scaled to 75%, and nasty ol' jpeg all over it.
Images by marmotte, main sprite by daydream. A demo is available for bug testing for a short while over at the sN blog: http://www.stimunationgames.de/blog/index.asp
( Along with a demo and general wip of UXB Kid )
Squize.
Lux and I are planning on releasing a demo of Sylvaniah in about two weeks time, so until then, here's two screenshots (Graphics by Lux):
http://www.strille.net/sylvaniah/scr...creenshot1.jpg
This is the first main boss. It's much more menacing in the game when animated.
Not very fond of fire, hence the fire arrows.
http://www.strille.net/sylvaniah/scr...creenshot2.jpg
An egg spawning annoying insects. Nothing a good old slingshot can't handle.
The demo will contain about 5 weapons, 5 different enemies, and 3 sub-levels.
w000t! that looks very impressive, strille!!
Some very impressive work from all of you. Some of those graphics are quite polished and set the bar quite high and too difficult to compete with as an ameteur. My work doesn't really compare with what has been posted already but I am remaking my Apache Attack game Vertical Advantage, also AquaBots is complete up to the first 10 levels, I still have to add 1 to 5 more challenging levels. I also am working on my Vietnam helicopter game as seen here: Air Cavalry
Is it wrong to be working on more than one thing at a time, it seems like I've a case of ADD at times and I feel that I end up rushing on some projects and showing them off all half baked and what not. How do you guys cope with multiple ideas?
I've been hard at work on the full version of my mini golf game. I have the 9 hole game on my website (http://www.flashisland.net/play_game.php?ID=6), however I'm creating a full 18 hole version as well. Below are a few screenshots of it:
http://www.flashisland.net/temp/images/preview1.jpg
http://www.flashisland.net/temp/images/preview2.jpg
http://www.flashisland.net/temp/images/preview4.jpg
Nice work guys! When is everything being released. Theirs alot of joint projects how do they work when their is such a distance between those working on them?
hi guys i loved the first thread too.
well i still, no let me think i work
on an redesigned and improved version of my game. i started with this new version in december 2003 after i got my flash mx 2004. it will be in actionscript 2.0 cause i want to use this engine as a base for more games.
the hard part was or is the OOP but now i think i got it right.
i post some screenshots if i could show you something.
but it is just in code stage.
keep on posting.cool games are here!
soory for my bad english iam a german flasher.
Right now I am working on this little project...
Interactive Buddy (AKA DeviantArt Buddy)
http://www.deviantart.com/view/8780157/
It's hard to discribe what genre it's in as it's not so much a game as it is an extremely dynamic and interactive plaything. There are no objectives except to beat the hell out of the little green guy in order to get money from him to buy more things to beat him up with. You can also buy skins and gameplay modifiers (low gravity, etc.) with the money you get from him. It's not finished yet but at this stage it is pretty far along in its develpment. I plan to release it on DeviantArt (obviously) and Newgrounds, and any other Flash submission site I stumble upon.
Well, I'm working on this: http://www.thecrunge.net/preview/view.php?id=52 of course.
My other project at the moment is a side scrolling shooter in the style of Abuse. There's a preview of it here: http://www.thecrunge.net/preview/view.php?id=38 But I've decided to overhaul alot of the game so far, there's alot of glitches in the current engine, and at the moment it's dog ugly.
I am finally updating my Penguin Chat, and adding some multi-user games to it.
mmm, I still working on my Egyptian Platformer! And I know you have already seen the screenshot. But here it is anyway :)
http://leightfgc.com/platform%207a.jpg
I now have verticle scrolling with automatic adjusting :) Don't understand? You will have to wait :p The thing that is really keeping me back, is the level design. I havnt had time to design the levels. The code ain't hard for any of the AI, its the design process mixed in with 'school work' ;)
Oh yeah, I have just about finished the tutorials for my site, should be up soon :)
I was working on a samurai game, but, I kinda got bored with it, Ive yet to find a game I really want to see finished and play... but as of right now im working on trying to find another idea, maybe as a chance for some 3d graphics....
coool
Squize, had a play on Chimbo's Quest..love it.
I love the retro style...takes me back. Especially like the fruit when you complete a level. Reminds me of Magic pockets on the Amiga. oohh ahh.. oohh ahh (that's the magic pockets music by the way). he he
It's clear evryone is working their butts off here making what are sure to be some of the best games on the net. It is always great to see screenshots of current projects. It is extremely inspiring.
I hope they play as good as they look!! ;)
o.k, if you take a look back at the first page of this thread you will see some screenshots I put up of a game I am working on. I'm afraid I won't be releasing any games for a while even if they are finished because they must all coincide with my new company launch which I'm sure won't be until next year. :rolleyes: My aim is to have two or three games ready by then. :D
o.k, so this is what I have sat on my hardrive in various states:
1. Racing game.
temp graphics at the moment as I am tweaking playability. Have laps and other racers A.I working, so with another solid months work this one could be finished. (yes, that is a chicken in the driving seat)
http://www.hallmarkuk.com/chris/racing.jpg
2. Invader Game (no title yet)
This is shown on page 1. All recent changes are to gameplay so you won't see any differences here.
http://www.hallmarkuk.com/chris/invade.jpg
3. Breakout clone (oh god, not another one)
Yes, I have been unable to resist making the first ever game I played on my Spectrum many moons ago. This version has a twist, but that's why it is taking longer than the other two put together. Not much to look at I'm afraid as graphics are last on the list!
http://www.hallmarkuk.com/chris/breakout.jpg
There, don't let it be said I don't show my work. However I am still yet to prove I can actually get anything finished. :(
Keep up the good work guys.
:)
p.s on th upside, by time these games are finished more people will have the minimum spec of 1ghz needed to run these processor munching bad boys!
I'm still working hard on my Tank War game. The AI seems to be the hardest thing, and I can't do anything until the AI is complete. I also have summer holiday here, and that is a lot more fun that working on AI ;)
http://members.lycos.co.uk/ihoss/hpbimg/tankwar1.PNG
THis is the preloader screen
http://members.lycos.co.uk/ihoss/hpbimg/tankwar2.PNG
This is the main menu
http://members.lycos.co.uk/ihoss/hpbimg/tankwar3.PNG
And this is what the in-game graphics will look like (although its the loading screen for the level, it is exactly the same)
My first impression was Rainbow Islands, but now that I think about it, Magic Pockets used the same idea too. Good times..Quote:
Originally posted by murraymint
coool
I love the retro style...takes me back. Especially like the fruit when you complete a level. Reminds me of Magic pockets on the Amiga. oohh ahh.. oohh ahh (that's the magic pockets music by the way). he he
Thanks MurryM, that racer is looking pretty sweet mate :)
Yeah the falling bonus' were stolen from Rainbow Islands ( I'd forgotton about Magic Pockets too ) / Bubble Bobble etc ( And the EXTRA from Mr.Do! ).
UXB is going to be more like Rainbow Islands. I'm not the worlds greatest fan of Bomb Jack to be honest, it was daydreams idea to do, so I'm going to make it more like the sort of game I want to play rather than BJ.
strille / Lux it really looks worth the wait :)
Do me a favour though, drop me an email just before you release it so if I've got anything ready I can hold it back so it won't get over looked ;)
Squize.
Thanks :)
We hope you'll all like it :)
Squize > hope it worth the wait (and the hard work) too!!! Though i would see no reason to anybody overlook anything else ... specially when it comes from 1C1P ... you've been proven successfull in your games before, you'll be proven the same after :)
Heh, I feel tiny.
Anyways, some of the games Iam currently working on are here:-
Rasta Man
http://www.geocities.com/ctoffakes/v...scrolling.html
Unnamed Game
http://members.lycos.co.uk/ctoffakes/nv.swf
Good job all of you and a big wow!:)
Wow! amazing games!
Well, me and my friends are now start working (finally) in a game with temp name "the profecy" it's an action/rpg/suspense game, but unfortunately I can't show images because now are working with the engine, characters and music not graphics yet. Maybe I'll show a demo in the winter of this year, because I'm now very busy.
Good luck with all its projects!
Well, seeing as i started this beast i might aswell chuck a game or two into the fray ;)
My main project at the moment is a cutesy 'nintendo style' platformer that ive been working on quite heavily for a few weeks... Regular updates / a few screenies / early alpha - are all here
Ive also got that isometric puzzle i posted a month or so back, just waiting on some graphics from kirill for that one... Unfortunatly his system crashed and progress seems to have been lost :( so it might be a while on that front!
Obviously there's felony in the background, which is actually progressing slowly but smoothly.. a few bugs to fix and its getting near the point where i can add some missions in :)
Oh yea, im looking for graphical help on the platformer, lots of art, little time... so if your up for that drop me a PM or a comment in the blog!
Cheers,
A few days ago I started working on a game in flash similar to Jones in the Fastlane (an old computer board game from Sierra, you had to get a job, get happy, money, education. For more info you can do a google search and probably find a download for the game). There isnt much to show yet, I have just been working on the engine, not really any graphics yet. I have never actually finished any of my games but maybe this time I will :) If I work on it as I have for the past few days then in a few days to a week I will have something to show.
Definately looking forward to that game gilman824 :)
I can't count the number of hours burnt away playing Jones back when.... :D
Hey random10122 dude, that parallax side scroller is looking very neat. I hope you finish that project soon :D
Hey Adit_ya_sharma,
Its nothing like some of the games in this thread - but i think its getting pretty neat now. Adding some nice features! - I hope i finish it soon aswell. :)
WOW!:eek: Really nice work guys.I havent been here for a while and now i come back every body owns at flash games.
Ive been working on a nice little platform game for a while here and there when i can. Hope to have a beta and some screenies on the site as soon as the site is completly up.
Nice work everyone.
Laters :D
Liked the blog Tom, and thanks for the shout to the sN one.
Love the platformer so far, very very smooth on my machine and I'm really impressed with the parallax running as well.
Excellent work mate.
Squize.
Really nice games people - if only i could actually have the will power to finish one of my 3/4-done games.
Hey, cheers Squize - much appreciated... I have to say im surprised at the speed ive managed to get it running, the latest version has vector clouds with alpha transparency and it doesnt seem to have hit the framerate at all!
Ive just been playing on the latest version of UXB Kid, seems real nice, profiles system is working great and i can imagine how much of a pain it was as ive created a similair mutli-save system for 'felony' ... Oh yea - i love the gameover screen aswell :) Very stylish.