Not even beta yet, its alpha version:Quote:
Originally Posted by hippofungus
http://labs.macromedia.com/
No, sorry, I dont know any other way then using Flex2 :(Quote:
Originally Posted by andross_88
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Not even beta yet, its alpha version:Quote:
Originally Posted by hippofungus
http://labs.macromedia.com/
No, sorry, I dont know any other way then using Flex2 :(Quote:
Originally Posted by andross_88
appreciate it, tonypa, I'd like to check this out; before I formulate any more opinions about it and continue to put it down. By the way, congrats on your moderator stats, They must have realized how many people read your tutorials, and the amount of time you spend helping folks here. Sorry to be such a downer. :( This AS3 looks like it could have LOADS of potential, I'm just a little concerned about the movieClip class, and if/how-much general syntax has changed.
I found interesting examples of AS3 here:
http://www.helpqlodhelp.com/blog/
They are called "Actionscript 3 - First steps" and if you are real dummy like me about classes and such start from first entry, they get more difficult step by step.
Also dont forget AS3 review by FlashGuru:
http://www.flashguru.co.uk/actionscr...-capabilities/
Fo example:
"You can also use this method to load compiled actionscript libraries from a server over a socket connection, so that the source is not available on the client machine to be decompiled."
Does that mean it won't be in the cache?Quote:
Originally Posted by tonypa
Though of course, if it is run it is possible to get at, but this would make it a lot harder!
Very interesting things.
Cool!! I was able to create my first FP 8.5 movie in Flex! The movie is not that huge of a deal, just 1000 moving squares bouncing around, but the thing that really impressed me was how programming in AS 3.0 closely resembled programming in a Java environment, which I recently started taking classes in. You have a public static void main (String[] args) sort of method in AS 3.0, you have int type, the compiler is strict about assigning types to each of your variables, and there is no stage, its just all scripting (again much like any other language). So you basically have to create the graphics by using drawing functions and such.
I am looking more into AS 3.0 and hope to create some more complicated apps. Heck, I might just transfer my rpg work to the Flex environment, but I have to keep in mind that this is just an Alpha, so anything can go wrong. Darn it!!
Well here is the link to the movie. You need FP 8.5 of course.
http://e.1asphost.com/andross88/BallsTest.html
good stuff andross! 2 days for someone to crack the new paradigm :)
yep, seems for MM to entice all Java coders, it requires frontier AS coders to learn Java methods. Backwards compatability then becomes just a way to silence critics of those newly "borrowed" methods.
Yes, thats how I understood it too. This is how I imagine it:Quote:
Originally Posted by UnknownGuy
*you have some startup swf, this is of course cached and decompilable
*swf connects through sockets into server and loas main bytecode code
*because it loads through sockets it is not cached
*even if you get gold of bytecode by interferring socket connection, it is not swf and so decompilers wont deal with it
Like I said, just my imagination here :)
WAIT!! wait!! wait...Quote:
Originally Posted by tonypa
calma down...
does this means what i think it means...?
Undecompileable...?fynally?
It would appear that this is hinting to just that. Pirates beware!Quote:
Originally Posted by Incrue
OMG :yikes: Hats off to Andre Michelle..
AS3 Perspective Texturemapping
First noticable thing is that the flash window zooms normally in Opera,
but the Flex contents don't (apparently no scalability from VM2).
Also, no way to run in standalone player. The 3DS data (url...andre-michelle.com/upload...test.3DS) is sandboxed ..our first taste for flash runtime errors ;)
edit: oh, and no hit detection yet!
Yeah, but this is more a taste of the power of the new player
or
a taste of how AS3 is fun and easy to learn?
two examples i did
http://je2050.de/showroom.php?file=PixelTunnel
http://je2050.de/showroom.php?file=PixelFire
and http://je2050.de/flIRC.html which is not finished :)
it is so fast :)
(more details also on my blog)
*checks pixeltunnel* http://future-splash.com/php/images/smilies/dizzy.gif
re: flash IRC - kool. thanks for demo joa!
-----------
on AS3; thou i'm not using a Mac, found this howto on command-line compiling AS3 for Macs. Works just as well on PCs ofcourse.
speaking of compiling bits, check bit-101's blog for news on "The Future of MTASC" (or lack of).
betaruce has released AS 3 Experiment Bouncing balls. Description:
"several balls of random size and color are moving around and bounce off when they hit the stage border"
http://www.betaruce.com/blog/?p=67
Note that to see movie playing you need player 8.5, but you can see all the source code without it. The source code could be interesting if you want to see how code in AS3 looks like, specially when you think how similar thing would be done in AS1 or 2.
Oh man not again. :yikes:
I havent even started on as2 yet, I had my code to learn plan all laid out and now even that is going to leave me a whole language behind. I know they are improving but all they are doing is alienating the casual programmer like myself from the hardcore guys who have been coding for 10 years. If I ever actually want to get a job designing media and games im going to have to learn all the web based stuff like php, mysql etc... and try to learn every new thing in AS, this just feels slightly overwhelming!
Im giving serious consideration to jacking the whole thing in and concentrating on my writing, at least I know im not going to have to learn english every year. :rolleyes:
No, dont give up. First, this is all in alpha stage and wont be released for quite some time, who knows, maybe it wont be released ever. Second, and most importantly, nobody really cares which AS or Flash version you use as long you can make games that people want to play.Quote:
Originally Posted by Kakihara
"nobody really cares which AS or Flash version you use as long you can make games that people want to play."
I couldnt agree enough, all this talk of people getting frustrated cos they think they _have_ to learn new languages and methods if driving me MAD.
chris
I can totally understand that people might find the idea of learning as3 to be daunting. But flash has grown up a lot from the flash 4 days and i'm glad i dont have to deal with telltarget and / syntax anymore.
I think mm's plan has been to make actionscript as accessible to java and c coders as possible and i think its about as close as is possible now. IMHO i cant see the language making as big a jump again.
If you learn as3 you'll suddenly find that your be able to program in other languages and your be able to take advantage or all the resources out there on oop and design patterns.
If you dont then your still be able to build gui's and simple games and thats fine. If you want to be serious about coding then i dont think you have much choice - those java and c programmers may just start poaching all the top gaming jobs soon!
lapo just posted this over at www.gotoandplay.it;
http://oddhammer.com/blog/comments.php?id=168_0_1_0_C
This is pathfinder test:
http://www.franto.com/blog2/as3-pathfinder-in-big-mazes
AS2 version vs AS3. Source available too for both.
... 100 times faster...
Nothing interest really , but more attractive interface.
:yikes: now, this is fast! And it's just an alpha!Quote:
Originally Posted by tonypa
Very good news! Thanks for linking this example! :cool:
Lapo
wow, at first I was just depressed thinking about having to learn a new language, but now I'm actually excited. I'm thinking being as young as I am if I can master AS 3.0 then I can easily learn C and Java. However I do have one question. What is Flex 2.0? And how does it work with Flash?
Its described in theQuote:
Originally Posted by TheLostGuru
http://labs.macromedia.com/
You can download and try it yourself.
In short - its code-based environment to create swf. Mostly meant for applications. You dont need Flash to run Flex.
yeah, i am late, but:Quote:
Originally Posted by tonypa
Base64Encoder only takes a string as the required argument and encodes it to the B64 alphabet.
although there are already adaptions of the ostermiller implementation flying around, i created my own "simple base64" implementation suited for as3 using ByteArray, because i believe base64 is all about binary and the as-adaptions (by jason nussbaum for as2 and gepatto "emulating it" for as3) are string-only so far.
so i put up my own using ByteArray directly.
there are only 2 public static methods:
Base64.Encode(bytes:ByteArray [, linebreaks:Boolean]):String
Base64.Decode(encoded:String):ByteArray
this will enable one to exchange binary data with a server (like sending a PNG-encoded BitmapData-object), do http-authentication, etc.
wrong forum, i know, but what the heck: i googled and you asked for it ;)
just check out the attachement...
cheers
-sh
Does AS 3 mean a new version of Flash to buy? Or will we get to get it for free?
PS Thats really fast!
New Version.
You can currently try Flax2 alpha for free. AS3 will come with Flash9 and new versions of Flash have never been free.Quote:
Originally Posted by SergeantK
there will be an alpha of the next flash released in spring. Owners of Flash8 will be able to try it and give feedback so it can be made an ideal release,just like its done with the flex alpha release now. (This was stated at a conference presentation,so i think its ok to post it here :) )
So by what I'm reading here... this new AS3 would be AMAZING for physics applications (Compared to AS2)?
If I'm not mistaken, this statement has caused some confusion here:
For example, hippofungus says:Quote:
Originally Posted by tonypa
Yes, it's true that the MovieClip object no longer has an "_x" property. But you don't have to type "all that stuff." What this means is that MovieClip now inherits DisplayObject's "x" property. In other words, it gets all of the public properties (including x and y) that DisplayObject has. So to change a MovieClip's x property, you would type "my_mc.x = 5;", which is one character (the underscore) less than before!Quote:
Originally Posted by hippofungus
anything on <sub> <sup> with dynamic text yet?
gah, can't wait to abuse the processing speed =)
first thing to make....
ginourmous particle engine xD
this is going to be quite a thread bump )
I just updated that code to work in cs3 (NOT flex; it should work there too, but the point is it's for cs3). Just about I was done with it, I thought maybe cs3 has now "native" base64? Does anyone know?Quote:
Originally Posted by subHero
I know this is old, but :
I heard this can be done if you embed two fonts in the same textfield, but haven't treid it yet... If you still need it I can look it up.Quote:
Originally Posted by everfornever