in reply to Squize
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Not really. Say I make the best arkanoid clone ever and try and pimp it round the portals. If they've already got an arkanoid clone, even if it's a FK open source with lame graphics, they're not going to buy mine.
Portals won't buy the same game, no matter what the quality, twice.
well it depends on which type of game we are talking about. Arkanoid has been done to death in Flash, and done pretty well, so theres not much room for improvement. You just need to look at the successful games of yesteryear and then at what Flash games are around now, to see which of the older games can be re-done.
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Don't get me wrong, I don't think all gaming portals rely on totally pony content, the bigger and better ones have really started to go for quality games, it's just the million and one other portals will just put any ol' crap out.
isn't that the point though? portals with the better games will start to gain more customers over their rivals, and the portals with crap will fall away. Once portals see that higher quality games really do bring more players, then the quality will go up as they will also realise that to get these kinds of games you have to pay the developer more money.
Most games on portals that i've seen are still "coffee-break" games, and their are some retro games that no matter how good you do them will still fall into that category (arkanoid being one of them, tetris, bejeweled etc), and maybe theres a reason for that, which is that "currently" the people who play games online don't go online to play games, but to do other things, so when they do find a gaming site, they just play for a short amount of time. Hence tonnes of tonnes of "coffee-break" games on these portals.
Even though its the current situation, I think people WOULD be happy to spend longer then their coffee break playing Flash games online, IF the "quality" of the game was high enough. The reason for the "" around quality is that as this thread proves we all have slightly varying idea's of what a "quality" Flash game is. My defination of it is "Yoshi's Island" or um..Ghost and Goblins, or perhaps supersprint (retro top down(ish) racing game). Now, I havn't really seen any Flash game that is up to the quality of those games I just mentioned, which is my point. People DO pay real money to play these retro games again now (or with anyone under 20 for the first time), so why wouldn't they pay for games of similar quality in Flash online? I think they would, maybe not as much at the start (maybe £5.99 rather then £29.99) but once it gets going and the public don't see the difference between say a super mario clone on a handheld and one in Flash online I think money can be made.
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I personally don't think it will, or at least not as it should. Take a look at this board, and how many game developers there are here. Now what percentage of the people here actually complete a game so it's in a sellable state ? Then what percentage of those games are above average ? A very small percentage. The indy scene isn't really an industry, it's a means to an end to sell ad space. The really good indy stuff best means of making money is to be licenced by an agency to be rebranded, not to be sold as it is.
yeah I agree with all that. Obviously there is money in basically selling games to agencies which are then used in campaigns, but I don't think that means theres no money in Flash games using other avenues, for the reasons above.
I also really believe that Flash games development will turn a corner this year. Mainly because of Flash 8 (unless adobe mess everything up by making the player a huge file size or something), and the direction its going in.
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Going back to the whole AAA titles being able to break the mould and give a good return, 3 months is about the min. for a big title. So you spend 8 hours a day, 5 days a week for 3 months working on it. There's no way that you'd be able to charge what that's worth and get it back. Just won't happen.
I agree, but I think the answer to this is a team working on a game rather then 1 person, even if that "team" is just 2 people. Obviously the problem with that is the more people there are working on a game, the more the money is split up, but hopefully the extra benefit of having more people working on a title and therefore higher quality result will yield a much higher return financially.
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And that's the plan with stimunation. It's never going to have shovelware, we're going to have strict submission guidelines and a style guide, but again we're not going to be paying double what the current top portals pay. One day, hopefully, but not in the short term.
Well I wish you luck with your portal, perhaps I can help in some way :), private msg me if you want.
Some months ago I put a post up which said something along the lines of "hey I want to start my own portal which focuses on high quality games, email me if you are interested in having your games on it".....and I got one response, which was some guy asking a fortune for low quality games (compared to what I wanted), which kinda flies in the face of everything thats been said on here (lots of people fighting over themselves to put their games on the portals for next to nothing). So I think you have a situation where you have a few portals which get all the attention from a lot of games developers, because the developers see those as the best bet for making money, and if someone new comes along their attitude is "pay me a fortune for my crap game and i'll think about letting you use it". Which is why you end up with most people trying to set up their own portals.