That doesn't shorten your list of things to learn much. That's pretty much what an MMORPG is, and sending information over the web isn't hard (hell, I've done it), but doing this quickly is another matter (you need serious equipment if you want even 2 people to play in real-time). And storing information is incredibly simple, too (again, I've done it), storing information securely isn't that hard, either. But storing the information securely, but with a hole in the security for Flash to be able to send and receive the data through? That's probably the toughest bit of making an MMORPG.Quote:
Originally Posted by trogdor458
For sending information quickly, you're looking at having to write your own socket server, and get a commercial-standard internet connection (getting fast upload speeds costs a lot more than getting a decent download speed. Ever wondered why webcam chatting is so slow, when it's something your computer could quite smoothly stream from Google Video at a high framerate?), and for keeping information secure, you'll have to integrate with PHP and MySQL (the MySQL bit is the part that stumps me. It asks me for information which I don't seem to be able to find... that, and my database is broken).
