pathfollowingsteeringbehaviour
by the way: I´m pretty good in creating pathfinding ai (and npc movement in general) for tilemapped games but i skipped working on them as it looks like (the current) flash is too slow to handle bigger tilemapped world with scrolling.So i started making it not tilemapped,what´s much faster and allows me big maps with scrolling but makes up some new problems (like tileheight and pathfinding).Especially pathfinding seems much more complicated in non-tilemapped worlds,as i have to create ai for the npcs so they can decide which mcs are walkable and how to find the shortest path.
Please have a look at my current approach and tell me your ideas about it:
http://www.geocities.com/ugur112/pat...iourtest1.html
the character is placed at a random position on the start area and finds his way to the goal
spaceship AI -- start a new post?
I don't have access to an Algebra or Trig book at the moment, and I'm in need of some AI help for my 2D space game. Should I continue my posts here in magneto's post or should I really open a new post, going over the situation there?
Thanks,
TotalMonkey