Sparetimez,i moved your thread to the right place,by the way,very nice character artwork =)
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Sparetimez,i moved your thread to the right place,by the way,very nice character artwork =)
I haven't been up to much flash work lately. Though this weekend I did start work on a top down shooter engine, no graphics yet, and an awful lot still to do on it. http://www.draconnect.com/~twitchy/ss1.html .
Its the first time I have managed to get my head round and implement a full tilebased engine. I am pretty pleased with it so far, I wrote all the enemy movement and line of site myself, which I thought was quite an achievement, though then I look at all your work and realise its actually quite poor compared to what you are doing :(
Also I just noticed its pretty similar to what Sparetimez seems to be doing.
Martyn
Thank you Tomsamson for moving it.
Best Regards
Rosenkrantz
What am I working on?
http://www.spriteattack.com/images/h...er_running.gif
http://www.spriteattack.com/images/h..._canyon_2d.png
heliATTACK 3 of course. After the success of the first, I'm obliged to continue.
You've already seen the editor that tomsamson is working on.
So far it has a number of spunky things.. The normal HA2 things.. like hyperjumping/timeDistortion.. but new powerups and weapons (Hand grenades! w00p)
The engine is nice and awesome, using a new technique, each tile can have any number of properties, which allows easy creation of things such as one way walls, angled floors, destructable tiles.. and any combination there of (eg. angled floors that can also be destroyed)
The aiming of the character is amazing.. and again, have the thank DayDream for his amazing graphics.
oh, nice ^_^
the character is a lot better than in HA2 (animation and gfx)... but for me the overall gfx don't have enough colors or... what? all is red, there's nothing green, blue etc... (except the sky of course)
other than that it looks great! so now it looks more like a platformer with scrolling, or am i wrong? (oh btw there's a little "metal slug" look in it)
edit:
btw if it's time to show some animated gifs, here are some ^_^
http://www.marmotte.stimunation.com/...jo_running.gif
http://www.marmotte.stimunation.com/...jojo_stand.gif
http://www.marmotte.stimunation.com/..._e01_stand.gif
http://www.marmotte.stimunation.com/...o_e01_walk.gif
http://www.marmotte.stimunation.com/...o_e02_walk.gif
http://www.marmotte.stimunation.com/..._e02_stuck.gif
A very megaMan-ish run!
The canyon gfx are still under construction.. but as its a canyon there is alot of red. It wont be the only level, but Im pushing for some shrubbery.. We're going for more realistic than lots of bright vibrant colors, so the saturation will be toned down.
HA3 will be a proper platformer (even though HA2 had scrolling, there wasnt levels), and yeah, I wanted a tinge of metal slug.
Oooohhh. Shiny! :D
-pXw
well, if i remember correctly, when i wandered inside the grand canyon and had a lunch at the top of it (how lucky i was, it's just fantastic; with the helicopter and all (beware, heli attack!!!!)... but oh so expensive), it wasn't that red everywhere. maybe i'm wrong though... but there are things more gray and green-gray (grass, rocks)... but yes, it was very red everywhere... ^ ok forget all that, the gfx are great as usual :DQuote:
but as its a canyon there is alot of red
about megaman-ish, yes it was a good inspiration :) not from megaman itself but very close...
oh, and it's nice to hear about metal slug... what a fantastic game...
any release date or something?
:( All your games look so much better than mine :(
Im making an Educational French Rpg-style Game... Ive got the main engine fairly well done.. Still need to do a little work on my inventory, but the stats, level, rank and spells are working, along with movement. I also havent put in my hitTest()ing just yet, although i should get onto that fairly soon or else im going to be stuck with that at the last minute, and that takes awhile to formulate. Anyways, heres a screenshot, as you can see im not that great at graphic design. Although, im only 14 so i guess its ok for my age, and the fact that i just started flash in the summer...
http://www.geocities.com/phlook_13/Defi-Screenshot3.jpg
Well, .., we're still working on this small game ;)
The game is allmost done, release is pretty near..
Boardlink
Homepage
Some pics:
http://xtender.mip.mikemth.de/gordon/gallery/cg_043.jpg
http://xtender.mip.mikemth.de/gordon/gallery/cg_037.jpg
Not it supports external Dialog Files ;)
http://xtender.00network.org/forum/hl2d_ch.jpg
Let's bring this little beauty back with some self whoring :)
http://www.shoah.co.uk/sn/grab2.jpg
MJ-12 xxl
...soon...
Squize.
Uh ohhhh! Look whats been brought back from the depths! So come on guys - its been a while... I want to see some fantastic new screenshots / demos or some tantalising info on your upcoming productions.
While your at it you can look back through this thread at all the games from last time and the original, which can be found here
I do love these threads. It's nice to see how long things actually take to develop.
As ever nothing has gone to plan, hence the lack of MJ-12 XXL, and even Thrustar
Anyway, JBJ reskin due to go live ( At last ! ) next week.
A cheeky little play for cash game ( I can almost hear the hackers lining up now ).
Chimbo's Quest
http://www.shoah.co.uk/fk/chimbo.jpg
Scaled to 75%, and nasty ol' jpeg all over it.
Images by marmotte, main sprite by daydream. A demo is available for bug testing for a short while over at the sN blog: http://www.stimunationgames.de/blog/index.asp
( Along with a demo and general wip of UXB Kid )
Squize.
Lux and I are planning on releasing a demo of Sylvaniah in about two weeks time, so until then, here's two screenshots (Graphics by Lux):
http://www.strille.net/sylvaniah/scr...creenshot1.jpg
This is the first main boss. It's much more menacing in the game when animated.
Not very fond of fire, hence the fire arrows.
http://www.strille.net/sylvaniah/scr...creenshot2.jpg
An egg spawning annoying insects. Nothing a good old slingshot can't handle.
The demo will contain about 5 weapons, 5 different enemies, and 3 sub-levels.
w000t! that looks very impressive, strille!!
Some very impressive work from all of you. Some of those graphics are quite polished and set the bar quite high and too difficult to compete with as an ameteur. My work doesn't really compare with what has been posted already but I am remaking my Apache Attack game Vertical Advantage, also AquaBots is complete up to the first 10 levels, I still have to add 1 to 5 more challenging levels. I also am working on my Vietnam helicopter game as seen here: Air Cavalry
Is it wrong to be working on more than one thing at a time, it seems like I've a case of ADD at times and I feel that I end up rushing on some projects and showing them off all half baked and what not. How do you guys cope with multiple ideas?
I've been hard at work on the full version of my mini golf game. I have the 9 hole game on my website (http://www.flashisland.net/play_game.php?ID=6), however I'm creating a full 18 hole version as well. Below are a few screenshots of it:
http://www.flashisland.net/temp/images/preview1.jpg
http://www.flashisland.net/temp/images/preview2.jpg
http://www.flashisland.net/temp/images/preview4.jpg
Nice work guys! When is everything being released. Theirs alot of joint projects how do they work when their is such a distance between those working on them?
hi guys i loved the first thread too.
well i still, no let me think i work
on an redesigned and improved version of my game. i started with this new version in december 2003 after i got my flash mx 2004. it will be in actionscript 2.0 cause i want to use this engine as a base for more games.
the hard part was or is the OOP but now i think i got it right.
i post some screenshots if i could show you something.
but it is just in code stage.
keep on posting.cool games are here!
soory for my bad english iam a german flasher.
Right now I am working on this little project...
Interactive Buddy (AKA DeviantArt Buddy)
http://www.deviantart.com/view/8780157/
It's hard to discribe what genre it's in as it's not so much a game as it is an extremely dynamic and interactive plaything. There are no objectives except to beat the hell out of the little green guy in order to get money from him to buy more things to beat him up with. You can also buy skins and gameplay modifiers (low gravity, etc.) with the money you get from him. It's not finished yet but at this stage it is pretty far along in its develpment. I plan to release it on DeviantArt (obviously) and Newgrounds, and any other Flash submission site I stumble upon.