Ok, forget about it >_<
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Ok, forget about it >_<
gee! missed that beauty of a thread ...
k.
still working on a game based on the fake3d engine i showed a while back (see sN blog, too), an incredible amount of work left before there is a showable demo (and only if we get client's permission)
crystalis is next in line waiting for the fake3d engine to be completed (and a useable editor to be written) ...
... and in between i work on a pirate themed game:
http://www.ngfx.de/tmp/fk/ocean.jpg
(simple cloud and water rendering (scaled) as background, if the machine is fast enough animated.)
http://www.ngfx.de/tmp/fk/ship.jpg
(unfished "enemy" ship model (missing the riggin and some sailors) at sunset (later levels), scaled)
hope to add at least 4 different ship types, 4 or so backgrounds ... lots of explosions and some plundering ...
nGFX
:yikes: :yikes: :yikes: :yikes: :yikes:
Excellent, can we see it moving with a gif/swf?
Looking v.sweet mate.
Guess I should try and get some grabs together myself, it's just that it's nearly all the same games as the last thread of this type :rolleyes:
Squize.
nGFX - Your game looks great! Can you please post a little preview?
hopefully, in a distant future ... :|Quote:
Originally Posted by fil_razorback
for the game there will be a quite reduced version of the clouds/water. i planned to render a short movie of the sunset ship (a short fly by), the problem is that i would like to render it it in full pal resolution (as i think that rendering in 320x240 is rather pointless) - but a single frame takes about 4h to render (on a 2.6ghz machine) ...
Squize, thx mate
JamesonH, thx, too.
i fear you have to be patient ... atm there's an early alpha of the engine using images scaned from a book :) and it takes some time to model the ships (not to mention to render them)
i will post some new images from time to time on the sN blog (and maybe here to tease you)
nGFX
Been working on a flash game for a month now. Its a fighting game. If you have been a oldskool gamer and love beatemup's then you might probably remember a game called "River City Ransom", one of the best of the weird but oh so awesome 'Nekketsu' series, in which all the games released had mainly two characters as the heroes, Kunio(ALEX out of Japan) and Riki (RYAN out of Japan).
So yeah, I have been working my ass off on making its remake. This one is gonna have some of the gameplay like the original but is gonna have many different twists gameplay wise.
As you can see my games are programmed by me, but gfx wise i mostly use someone's help. Since this time Iam alone hence Iam using the original sprites ripped from the game provided by sites which will be credited in the in-game credits.
The hero of this game is gonna be ALEX, so instead of player, I'll refer to him as ALEX from now on.
Right now, the stuff that has started to work is:-
1)Simple ppp and kkk combos are working for ALEX
2)Two different enemies are also working fine.
3)Player and enemy hit connection has begun, they hit each other fine.
4)HP system for player is confirmed, enemy HP system is still a little confusing, as I'll have to implement them in such a manner that they do have a level based HP.
5)Block probability has been implemented in both Alex and the enemies.
6)A weapon is now put in, which can be used by alex and the enemies on each other.
7)Motion trails can be seen on the death of the enemy, not in Alex though, that will suck.
8)Enemy dialogue system is done, they curse with a text string when they die.
9)Plank can be hit or thrown.
10)Alex HP bar is working fine.
11)The new enemy-enemy HCC (Hit Connection Combo) is done, when an enemy is hit and he goes flying away and hits another enemy while falling towards ground, the other enemy also gets hit.
12)All the depths are working ok, no problems.
13)Dollar system is working fine. A coin appears to be collected after an enemy is dead.
14)All the sfx(ripped from the real game) and the soundtrack(also ripped) are working ok.
15)Random respawn of enemies is done.
Ok, that was all about what is done, now about what is going to be done:-
1)The enemy should'nt die on falling down only once.
2)Enemy jump and attack ability.
3)More smarter A.I., currently its working fine but I'll figure out a more smarter way so that when more then 1 weapons are on screen it should be able to decide wisely.
4)More weapons on screen, currently only one can be seen on screen, that's 'cause Iam making a plan on how the depth swapping will take place between them.
5)A stamina system for the player(damn I said it, I mean Alex), which will decide his recovery time from a fall.
6)Max HP system, well, that's kinda done, just will have to make a variable that will keep increasing.
7)Make the dialogue system more 8-bitish style, where each character appears once after the other in the dialogue string.
8)Make an array storing different enemy characters of the same school, to check, so that the same characters is not respawned twice in the same stage.
That's it for now, more updates later.
Here are some screenies:-http://img202.imageshack.us/my.php?image=sample14jm.jpg
http://img197.imageshack.us/my.php?image=sample22zx.jpg
Edit: holla at ngfx and oneMrBean, sweet stuff :)
Currently work on a Flash Clone of the Nintendo DS game "Polarium"
http://board.flashkit.com/board/
I released a new Version some days before, now you can create your own puzzles and send it to Friends ;)
YOu can see it HERE in the Flashkit.com Forum
I know it's had it's own seperate pimp thread, but seeing how I posted about it on page 1 of this thread be nice to finish it off, so this is the game I couldn't speak about at the time.
Static Shock
Squize.
here ya' go wasn't gonna post any actual game shots of Pig City till I got my new site up but here's a wee one for you all...
http://www.errorware.co.uk/pcGame.JPG
wow chriserrorplain, i love the old movie style of your game! great simple texturing and color choices! i like also the simplification of the background. great work.
anyway, here's another [DOT] invasion's work for a client. the game is ready, so it should be available in our site shortly (not the full version i'm afraid, but "only" a comp vs comp fight)...
*** MAIN FEATURES ***
*** play with an awesome amount of 1'682'903'040'000 different characters so far (!!!). that amount can still be expanded easily with adding new shoes, pants, masks, hats etc... in the future
*** you can choose between 50 different weapons (chainsaw, rocket launcher, flamethrower, shurikens, swords, shotguns, rifles, grenades and much more!) and hold 2 of them during a fight (simply selectable with 1, 2 or 3 keys). they all have custom values.
*** flips are respected! when you character flips and hold a weapon in his left hand, it goes into his right hand. same for every costume/item that you wear.
*** many different moves, mainly key chains and enders (final attack of a specific combo), as well as a counterattack feature.
here are some screenshots:
http://www.dot-invasion.com/___misc/gw_image01.jpg
http://www.dot-invasion.com/___misc/gw_image02.jpg
http://www.dot-invasion.com/___misc/gw_image03.jpg
...i hope you'll enjoy it. feel free to visit [DOT] invasion to feel the power of our last updates! (now if that isn't a proper pimp ^_^ )
oooooooooweeeeeeee, good golly miss molly i do believe i have messed my pants.
Marmotte that looks superb. Can't wait to play. :yikes:
Your gfx are awesome :yikes:
Haha, that is *so* gangster, but the graphics are amazing. Maybe we should get you to draw concepts for our RPG haha ;) (jokes)
Anyways, thats amazing stuff you have there, I look forward to playing it :)
hi! i think i'm gonna pimp a bit to :)
i'm currently workin on to two projects an old snowboard game which i have been workin on for ages now and a little puzzle based by a game engine by random10122. here's a little screeny of that :)
http://www.milked.dk/island_pimp.png
right now i'm working on Target Practice 2, and also a fighting game called Super Smash-Off, which my friend Jasper is doing the graphics for.
another project is Target Practice 3, but i just started that, and i won't be finished for a while.
Target Practice 2 Url:
http://robotsontheweb.net/loadMovie....tpractice2.swf
Super Smash Off screens:
Stone Cold Screenshot
http://robotsontheweb.net/smashoff1.jpg
Bunny Doom Chainsaw Attack
http://robotsontheweb.net/smashoff5.jpg
Practice Dummy
http://robotsontheweb.net/smashoff6.jpg
Troll Walking
http://robotsontheweb.net/smashoff9.jpg
Power Surge
http://robotsontheweb.net/smashoff10.jpg
Some of you may already know of the Secret of Mana game I'm developing. Its a top view action/rpg scroller with a variety of tiles. It will not follow the same story as the original snes game but it will revolve around the mana sword and the mana tree, but with a twist. So far I have been using in game gfx, but may release another version with custom drawn tiles and sprites (just so people don't say I ripped off Square Enix's art).
As for new features, the game will have a new battle engine different from the original one to engage the player even more. There will be a story, interactivity with game characters, towns, inventory, upgrades, etc, and maybe cut scenes (I will need an artist for this though, but that will be later).
Currently, I work on the game at least once a week, so I don't see it being done anytime soon. Apart from the scripting, alot of time will be spent on the graphics, creating the levels, and the story so I don't know how long this will take. Here are some current in game shots.
Rough sketch of Title Screen. I will surely need an artist for these type of shots.
http://img9.imageshack.us/img9/8716/titlescreen0mb.gif
Game shots using Square Enix graphics:
http://img9.imageshack.us/img9/7201/screenshot6wq.jpg
Game using custom built vector graphics:
http://img187.imageshack.us/img187/1...enshot22gy.jpg
I don't know if the vectorisation makes the graphics yours...
*Blink Blink*
If your using the same grass/flowers, then why not top it off with the same graphical trees? ;)
Anyways, good luck :)
I've got loads of ideas I don't have time to work on at the moment. The main thing I'm actually putting effort into at the moment is a sort of strange 3D platformer race. The MX version linked here runs a little slow, but I've got a lot of performance and graphics improvement ideas using F8's bitmap classes. Move the level around with the cursors.
http://deeperbeige.com/site/silly/fl...amerunner.html