I hope English isn't your first language. If it isn't, then OK you don't understand what I'm talking about. if it is, you're a bit slow.
I hope English isn't your first language. If it isn't, then OK you don't understand what I'm talking about. if it is, you're a bit slow.
how bout you guys just i dont know...... shut up!!!!
you guys are both right in a way there happy?
actually i have no idea what you guys are talking about but just end the
argument for the sake of this thread.
I guess I'll be the man here and walk away.
Do us all a favor and walk away from your computer.........FOREVER.Quote:
Originally Posted by Joshman_123
Yeah, anyway, getting back to the game, has anyway heard anything from luxregina since April - seems as though he's defected to Blitz like he said he was going to...
Lux, if you're reading this could you give us an update - would be great to see how you're getting on with this or if you've decided to knock it on the head... there's a lot of interest in the engine as it showed so much promise of doing something really exciting (and big!) with flash...
FenC
Please try to calm down and stop posting if you dont have anything important to say on the subject. You can use Coffee Lounge to chat and discuss anything not related to games and Flash.
Also, please try to remember that insulting other board members is not good way to go.
I've actually came across the recent replies of that thread...
No, I haven't continued further : I had an insane amount of freelancing toping my fulltime job, so I didn't had any time for any personnal project
The next thing in line is to finish the remake of Barbarian, that is 90% complete - once this will be over, I'll decide what to focus on next - I feel coming back on a RPG of some sort, whever it's an update of Two Kingdoms, or an declination of this engine - so in a sense, yes, I might keep up on this engine, but I haven't decided yet : Barbarian first ... :)
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On a side note, the fact that no coder was seriously considering commitment sounds like a big drawback to me : I'm not sure something this size can be done by myself alone, I said it before, i'm a poor coder, so I don't really feel like spending months where someone better than me would spend days - Two Kingdoms would be definitely something easier to update ...
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Grats on the "job" Tony !!! I believe you will be a fine mod ! Good luck :)
i only came across the thread when it resurfaced in the last week or so... while i'm not a proffessional flash-coder i'm not a newbie, either. I'd be interested in lending a hand at the very least. At the moment i'm just tinkering with various bits and pieces and would like to sink my teeth into something - i don't have any freelance commitments anymore so have the time to put into something like this....
anyway, good luck with you're other stuff, and let me know if you want a chat about how you want to take the engine further.
either way, thanks for replying... all the best for now!
Well, my last freelance project has been completed 2 days ago ( http://www.onewizardplace.com - the guy deserves some pimpin :) ) - so let me catch up with Barbarian first, then, we will talk about this again , I juts don't want to give a deadline I couldn't keep :)
luxregina, i really would like to know where you got those images of the character because i just cant find any like that.
Okay sorry guys, but this is going to be a really way off question but it was something I was meaning to ask.
Joshman, your signature says that you have a gazillion posts on your other account. If you wrote that as your signature, then why dont you just use your other account. Because you obviously want people to know that you have a lot of posts since you put it in there, so then you should just USE the account rather then telling them about it...it just seems to make more sense that way =P
Haha sorry, it was just bugging me as I read through this thread. I'll shut up now! =D
-Ostil-
lol..... hes got a point there
The character comes from World of Warcraft - the ground texture and the house have been made by me - The character is temporary, just wanted to get the feel of it before starting a heavy modelization / rendering ...
That would be good to keep that thread clear of attacks of any sort : be adults, the last question has no purpose other than starting another flamefest : If you "really" want to know, you could have as well sent him a private message
yep,listen to the man :)
thx luxregina oh and by the way amazing art work i couldnt draw that house if my life depended on it. :thumbsup: and what program did you use to make the house any ways?
The house is a 3D model : I did the modelization in Amapi, and the texturing / rendering in swift3D, tough, I intend to use 3DSmax from now - you can see another, earlier version of the model here : http://grafikdezign.free.fr/flashkit/model.htm
Lux...IF you are going with it...why Blitz3d instead of java or director?
Eventhough I used to, I don't beleive anymore in Director - If I was to free myself for Flash constraints, it wouldn't be to fall in Director's ones.
Blitz has the advantage to be a pretty straight forward open source engine, so I know I could count on some communtiy files to accelerate my learning curve ...
Though, I'd rather keep the whole thing Flash ... just because I love Flash :) and because a project like this one would at least have a techno-wow factor :)
nice work on the website lux. did you do the images for the book on the website?
Nope, just did the site, and the logo :)
Don't know if anyone mentioned this, but that character looks a lot like Conan the Barbarian. But you said its from World of Warcraft right so he was already modeled? Or does that game let you make your own character? If so, good job! I'll personally stick to 2D in Flash until I see something that really blows me away. But more power to all those stretching Flash to the limits!
OK, I think the reason I suggested the manual camera rotation idea is because the character lacks depth. But I've come up with a new idea...
When you've got both up/down and left/right keys down, it could send you to another frame within the character of him running almost diagonally. Just to add a bit of life to the engine.
PS- When we going to see the full thing with NPCs and such?
Can someone give me the .zip to blink's racing engine with elvis and everything? I already looked in previous posts but the page with the .zip has expired.
Im working on my senior thesis for college. I only have 19 more days and i really need that fla. Please help me out. At the moment my game is fantastic. Anyone who wants to see it email me at : [email protected]
I combined Strilles, Blink's, Pivot3's and Percey Pea's engine to make a kick ass flight simulator. My map works great..my models are in 3d ala swift3d ver.4 and the dynamics are getting better each day. But im working on the enemies and for some reason when i put the t0 / tree/grass model to move on a motion path within the map...it moves for only 3 seconds and then it stops on my screen. The enemy is based off the engineV3_3.fla ; the grass cube, but i replaced the frames with a swift3d tank. I just want it to go in a big slow circle but the only way i can see it is if i cruise behind the tank..otherwise..i just see the last position it was in at the last particular frame he was moving. It only tracks if i nudge forward or backwards. Does anyone know about this. I also wanted to have the enemies (tanks) to shoot back at me. My "car" is a hovercraft/jet and i programmed four gun barrels to shoot gateling rounds into the distance. Its very lovely.. but i dont have a page to host it on.8( Blinkok, Percey Pea (if your there), or strille. Contact me if you can. Anybody with knowledge on these rarities please advise me as well. Ill give credit where credit is due. Thank you all. :grouphug:
The swf file can be seen at http://www.savefile.com/files/2478817
It is called afterburn_flasm_lite.swf
The Fla file can be seen at http://www.savefile.com/files/9485511
It is called Afterburn_mode7_zip.fla
CHECK UM OUT!
lux - the page with the .zip's has expired (maybe its my computer)
so can you repost them?
thx, Smith1302
this is prety neat, i might try to make something like Doom (windows 95 version)
RPG is tooo complicated.
this type of engine isn“t really ideal for something like Doom.
The core strengths of the Mode7 type engine discussed here is displaying a (without additional trickery) flat surface map,whereas Doom takes place in smaller areas with in return lots of walls. To achieve that a Raycastig Engine is way better suited (what drove the original Doom engine,too).
Search for that keyword and you should find some good threads on the topic.