in reply to UnknownGuy:
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There is one problem with that point, about pushing the limits of Flash to make 3d or heavy processing games. The problem is not that pushing the limits is bad, it is just pointless when other tools can be used to achieve it with out extra work. There is no point of making no work.
I swear i'm talking japanese. I never said 3D, I said 2D!
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Recreating something that already exists is not purposeful, and just a waste.
um so theres no point to ridgeracer 4 (or is it 5?) quake 4, Mario nth, burnout 3, should I go on?
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Though don't get me wrong, Flash has it's place in many circumstances, but sometimes it is just not worth it.
Let me make this straight. I'm not suggesting making a 3D game with Flash. But I think Flash can make great 2D games, not 3D. (now someone will make a great 3D game and prove me wrong, but no ones going to be making quake 4 with Flash anyday soon)
in reply to Mr_malee:
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quality and standards are never going to rise. Some people may disagree and say "It doesn't matter what age you are", i'm sorry but yes, yes it does.
Obviously you learn certain things from being an old fart :) and having played computer games for over 20 years, but I was programming when I was 13, and I never had the tools (i.e Flash) that are around now to play around with, so i'm not going to write off a 13 year old creating something that puts all of us oldies to shame :), having said that yes of course that would be the exception to the rule.
[QUOTE]A puzzle game is not going to be successful in a portal surrounded by action/ adventure/ racing games. However a puzzle game created for a specific client and age group is going to be very successful.[QUOTE]
I suspect games like tetris, solitaire, chess are always played many times no matter what portal they are on and surrouded by whatever arcade games. The are certain games that do well across all age groups, although obviously puzzle games do mainly appeal to older women (at least thats what the stats seem to show)
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However a puzzle game created for a specific client and age group is going to be very successful.
I agree, but I've always been of the opinion that a good game is a good game no matter what genre it is, or platform its on.
in reply to Tonypa:
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But it gets over my head how is recreating 10-15 years old arcade games any more "quality" then for example 1002th "escape the room adventure".
maybe I would agree if these 10-15 year old games weren't being re-released now on about every handheld system you can think of. Bubble bobble and ghouls and ghosts now being updated (but essentially the same game just with a slight pseudo 3D twist to them) as well as many other "old" 2D games. These "simple" old games are very playable, I think someone on here was bemoaning the lack of "playable" modern 3D games and that modern 3D games leave a lot of people cold, well I'm not 100% sure about that, but its a fact that a lot of older games where easier to play (apart from ghosts and goblin etc which has got to be one of the most difficult games of all time) and in many ways easier to get into. Supermario world today is just as much a great game as it was 15 years ago, the same can be said of lots of old games. But again I wasn't really talking about re-creating an exact copy of something thats gone before, I was really talking about the quality of those old games, and that I think the standard and quality that they represent IS possible now in Flash 8.
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You want quality Flash games, I want them too and surely everyone wants them. But who is going to make them? I mean it takes time and money and people still need feeding while making the quality game. Its not like good quality games with fabulous graphics, fantastic story, great music and 30+ hours of gameplay will pop out themselves from nowhere. Lets say you find someone with enough cash to produce such game, first question will be "why would you make it in Flash?".
thats all good points, and I pretty much agree with you on all of that :), but it just seems a very negative approach. I can remember when home computers where all the rage in the UK. The Amiga being the machine everyone had and made games on. And then ID made castle wolfenstein on the PC, and everything changed. I remember thinking at the time a 3D arcade game on a PC?!? that can't be right they are for spread sheets and stuff!. If I remember correctly they where all working 9-5 jobs at the time that they created that game, and just created it in their spare time. The point here is, that they where able to go beyond what was expected on the platform, and in doing so made themselves rich and gave birth to a new industry. The modern computer game (in my opinion) comes from that time.
Another point here is teams working on a game rather then just an individual. When its true to say that its possible to create some amazing games by yourself, the kind of standard i'm talking about is a LOT easier when a group is trying to achieve it. Its interesting though, because Flash has got to be one of the largest online communities in the net. Full of lots of people willing to help others (which I and many others i'm sure appreciate). So Flash game developers must be in a prime position to network, and come together to create some great products. So thats what I suggest in response to it being a lot of hard work to achieve what I'm saying is needed. Flash developers need to find other developers to work with. To play devils advocate for a moment, could it be true to say that there is something specific about Flash GAME developers which causes them NOT to want to join others?? that they are solitary by nature?
but getting back to your post..
I work in Flash and specifically Flash games. It seems to be the rule is, its easy to make a bad Flash game, but pretty hard to make a good one. So you get lots and lots of bad Flash games, which makes everyone think thats all that is possible, when in reality its not. When I read about people using certain programming techniques (ARM for scrolling for example) it takes me back 15 years to when people where using the exact same methods for creating those games all that time ago. So technically, anything that was possible up to about say 13 years ago is now doable in Flash 8, and thats a hell of lot of games that are possible.
A theme here also is making money from Flash games, and its true that a lot of "good" Flash developers are not making anywhere near what they should (based on amount of plays their games get online) from what their working on, but in my opinion its because there "gems" are floating in a sea of crap, and the only way I see out of that is that the developers who CAN make good games, start doing so. Then there will be a clear difference between what the majority of people who make Flash games can create and what professionals can make. Of course I totally get what you are saying in regards to "is it worth the effort" ? well I guess that depends on what you think the rewards are :). My opinion is that if Flash games where of higher quality then the public would be willing to pay money for them (not as much as a console game but more then currently) and that will move the Flash games industry into the next league which is where I believe it should be.