Yeah that is my strat and I beat seism a good 85% of the time given that I get 2-3 pillars to start.
Also, once you get towers.. since they don't stack with pillars he can't EQ both at once.
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You are so lucky to have lobotomizer, I played against top 50 so many times and never got it, hell I faced a guy with 3 lobo's *deflaged them, maybe he had more* and still didn't get one...but somehow I always manage to get a bloody miracle, morning star or owl's eye even if I'm pretty sure the other person doesn't have it in his deck.
Zanz should really set up a trading system between players, I have 22 owl's eye that I dont even use, 11 miracles, 15 morning stars...it's rediculous at this point.
Also I fought that ffq deck and even if you do manage to damage it, it probably has more than 6 miracles because it used 4 when I was fighting it...and somehow he always seems to get it even when he has 0 cards in his hand...next draw he makes...oh he got a miracle.
Also a quick note to zanz, can you just put beta version back, i'd much rather play beta without score where I actually have a chance to beat lvl 6 and experiment with strategy without worrying about money.
First off, i love the game, it is awesome!! Secondly i was wondering if you could find a way to make it so that you could save more than one deck to a username, to make it easier to switch between playing styles??
Why the hateful insults in your post, sixones? Seems unnecessary, but I would agree the false gods seem "alright" as they are now... Why would making Elements a game where you can pay real world money to get in-game benefits be a good idea? I don't see the benefits, but maybe you could explain some of them? I get that 1 rare a month isn't so much to be upsetting to non-"donaters"... Would it be a one-time $5 and forever 1 rare per month?....
--rob77dp
I agree with Rob, donaters should get something in return, 1 rare per month or even per $10 value donation wouldn't be so bad. I mean, you can probably win a rare per day if you're lucky. And rares aren't that OP to begin with, it won't disturb the balance.
@ Pilchard, it's still a free game, and donating (and getting a rare) would not obliged to stay competitive in the game. Point in case, I made a new account, and in 1.5 hr of grinding it could compete at t50 level fairly well. You can still win rares many other ways, getting a freebie for donating is just an incentive to donate. PLUS, donating will help KEEP Elements a free game, so I don't think there's any argument that anything that would bring in more donations would prevent Elements from being a free game :P
Disaru, I was actually so far against it, but re-reading some of it, I think if the incentive was calm enough and not huge, it would be OK. However, I suspect since donation was added before being that way, it will only go the incentive route if Zanzarino likes it *AND* has extra free time (not likely?) or if no one donates without an incentive (I am not so sure that is the case either...). In any case, donating will keep the game "free" (I know donation is still money, but don't you feel better about CHOOSING to give it out?).
out for tonight,
--rob77dp
Since I missed this the first time..
I would donate if the game was in immediate danger regardless. But its like how people complain about monthly fees on MMORPG's and what not. The game gives your enjoyable times in exchange for you giving the creators their well-earned money.
The developers of Elements are no different, they probably put days if not more into creating a game and are still putting time into it. It costs money to keep the servers and website up as it is, they are right now paying for you to have fun in their game. If a small disturbing incentive helps them out then in the end it helps you out. If they are making money from something they would in turn usually invest even more time in it to try to make even more cash on the side.
Also, just found out the hard way... you have to lobotomize Morte's Ray of Lights if you don't want him to play miracle.... I had him down to 8 health, plenty of shields, plenty of creatures to break a bone wall....and tada... miracle...
Just an fyi, I was just playing and I got a message from the flash player saying someone was trying to access my files on my computer and asked if I wanted to allow it. I denied it of course, but...I suppose everyone should keep their eyes open...
mochiads.com was who was trying to access my files...explanation anyone?
<explodes, calms down>
Look - That was posted after reading tons of griping, and not reading the newer pages, admittedly quite a few, so perhaps I should have held off. With the amount of whinging - "upgrades make it hard for newbies", etc. - I just threw in a few (out-of-date, maybe) ideas. With that in mind, although I can't really comment on upgrades/false gods, as I haven't actually played since the update or the start of the beta, because I'm on holiday, and only have access to very limited internet (like, no flash), again, THEY WERE ONLY MY IDEAS!!!
As for the $5/month thing, I apologize for that, but as much as you hate too-easy games, I hate premium-content games.
If I offended anyone, sorry. Sixones, sorry, if it seemed selfish, sorry. I'll try to keep to stuff I know about.
That has been happening to me too. I denied it for a couple hours (This always appeared for me at the start screen when it shows your score/wins/losses and your opponents' as well.)
I finally got pissed and went to find out what the hell it was. So, I went and typed in mochiads.com. Their main page says this:
"Fueling the creativity of flash games"
"Mochi media enables flash developers to monetenize, track, and distribute their games across the internet"
It says a lot more stuff but for some reason it is un-copy and pastable.
Also, it is the largest "Ad-site for online flash games."
It seems harmless but there is a chance that its going to give you pop-up ads at the same time? Well I don't know, thats all the information I got on that.
Are you supposed to be charged the "lose" fee even if you win? For instance in the last game I played against a level 2 opponent I won 9 coins, afterward I look and find I've gained +4 coins in the coin display, so it seems I was charged the lose fee as an entry fee. I just assumed this was the way it was but my friend who got me into this game told me that he doesn't pay the lose fee at all unless he actualy loses, when he wins 9 coins he just gets +9 coins.
Update: Ok I just recieved full coin (no entree fee removed) from the level 2 match I just had, so apparently its not happening to me every time, is there some special requirement that causes you to some times get charged your entree fee and some times not? Is it possible that directly after the matches where it appeared I was charged my lose fee that the coin display was simply lagging in updating and I was eventually returned my entree fee?
note: didn't meant to double post instead of editing the original post but for some reason it wasn't letting me edit my topic at first, but obviously it is now.
@Zanzarino,
AI improvement suggestions:
- disable stealing Eclipse/Nightfall
- disable playing Eclipse/Nightfall if there is already one in play
- disable playing improved shields/weapons over regular ones if the only difference is the lower cost
- allow it sacrificing Ray of Light with Cremation/Immolation like it already does with Photon
Bug/glitches reported:
- sometimes, after AI play Nightfall it "stack" with a played Eclipse with +2/+2 (+1/+1 (Nightfall) -> +2/+2 (after Eclipse) ) and in those games each Steal on Eclipse will add +1/+1
Suggestions:
Make thunderstorm, Rain of Fire, and Plague not automatic, but targetable (i.e. when you play it, you get to choose to which PLAYER TO TARGET).
This could do mutliple things:
-Make reflective shields actually useful. If you can make them reflect rain of fire, thunderstorm, plague, it could be useful. Currently, their only use is preventing direct damage. But rarely do you see anyone doing using firebolt to win, sometimes people use drain life for masteries, but if theyre going for a mastery, you've lost anyways
-reflective shield could add more strategy. For example, if both you and opponent has reflective shield, you can't rain of fire them directly, but you can target yourself and the spell will reflect and rain of fire the opponent
-Got a bunch of dragons up and opponent puts up gravity shield? Use rain of fire on your dragons to put health under 6 and make them bypass the shield.
-Got a bunch of skeletons and a vulture. Use thunderstorm on yourself to creature a superpowered vulture.
-Got a bunch of elite fireflies and a bonewall. Use rain of fire on yourself to build up your bonewall
-Makes thunderstorm useful. No one really uses thunderstorm because it doesn't do much damage. But you can use that fact to your advantage, and use it on your creatures to not do so much damage to everything but only to those that count (skeletons, fireflies, etc.)
-Entices people (especially top50) to use other shields other than dimensional shield :D LOL!
Just an idea I came up with. Hope someone likes it lol I can see why plague might not be so wise (why poison yourself) but if you're mono-death and want to build up your bonewall, I guess plague would be the easiest choice on your skeletons.
Something must have changed with the fake god spins. Yesterday morning I was winning 1 card every couple of spins. Since yesterday afternoon, I've won 1 card in about 20 spins.... So I played level 3 again for a while, and I'm winning 1 card every couple spins (average).... Maybe I'm just having extremely bad luck....
I had the same problem. Won a lot 2 days ago. Won almost nothing yesterday.. But today I was winning nothing, took me 23 wins until I won something, but when I finally did I won a ray of light, next game won 2 vampires, next game nothing, and next game another vampire again.
But with what I do win I decided not to sell anymore, saving up cards for when mono-aether gets worse.
Also, this may or may not be a bug but..
How come gemini can put down a momentum on a card and then multiply that card keeping the momentum on all of them but I can not?
PvP with my cards that I won from level 6 only.
Completely random bull**** actually..
Rays of light, Vampires, Miracles, Phase Shields, Leaf Dragons, It is moderately fail.
Although chaining together 5 phase shields and then using a miracle with 4 vampires up gets a lot of masteries.
From what I've noticed PU usually causes the momentum graphic to go away, but although I don't have a lot of experience with it it still seems to work anyhow. I copied a couple of momentum'd dragons from Gemini--there was no visual indication that my copies had momentum, but they still did damage through Gemini's shield.
I don't think spins have actually changed; they're just prone to clumping, like virtually any random event. Sometimes I pick up 4-5 cards over the course of a mere 7 or 8 wins; sometimes I win 10-15 times and don't see anything. Over a long period it seems to trend pretty reliably towards a ballpark of about 1 card for every 3 wins on average. Sometimes a little more, sometimes a little less.
Also for a future change, it is a bit unfair how many points people lose to my half upgraded deck of randomness.
I am -1400 score from level 6 AI