Live Motion Time Line not helpful in many cases
Ex. I wanted text to tint red from black over a 10 frames. At the same time I wanted this text to move left to right so many pixels for 25 frames. I would have to add a seperate key frame in it for the red tint. And if i wanted to change that or add a another transformation (rotation, opacity change, etc) I would have to start over.
-----------------------------------------------------------
You're right. In many ways having to create several keyframes for one block animation to complete several visual tasks can be a pain. Specially since often with flash your tween easing will break if you place new keyframes into an exisiting tween.
I would, however, rather contend with that then with the rather messy (and outdated) timeline that LiveMotion and AfterEffects employ.
I think it comes down to the fact that programs with such high levels of complexity always have some cons when it comes down to GUI.
My recommendation would be to use flash religiously like many of us do. You'll slowly learn the little quirks and ways to work around them. It'll also establish that bond between user and program which makes good flash animators/programmers great.
Ben
Re: Live Motion Time Line not helpful in many cases
Quote:
Originally posted by skeksis
I think it comes down to the fact that programs with such high levels of complexity always have some cons when it comes down to GUI.
My recommendation would be to use flash religiously like many of us do. You'll slowly learn the little quirks and ways to work around them. It'll also establish that bond between user and program which makes good flash animators/programmers great.
Ben
That is correct, Perl's known "TIMTOWDI" (there is more than one way to do it) does not apply here if you REALLY want to follow in the steps of great Flash programmers...