Those shadows are pretty incredible!
Also I like that ffilmation example, it looks pretty good the way they did the lighting, and I especially like the way it generates 2 shadows for the 2 lights. It really gives a nice feel to it!
But I have one question. For your ideas up there, does the shadow need to be texture mapped onto the ground? I can see that slowing things down quite a bit...
I had a question about your animated texture...Is all you're doing shifting the uv points every frame? I will probably try to implement this into my engine, with simple tools like x and y increment, and row/column height, so that it automates most of the process (You no doubt have already thought of this).
(My thoughts on both of your ideas, I think that the second one would not only look better, but also work faster...
P.
